mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Refactored collectedVehicles from Dictionary to List
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parent
e8c5e2ca69
commit
95f65c792c
3 changed files with 62 additions and 60 deletions
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@ -97,16 +97,16 @@ namespace SceneManager
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}
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}
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private static bool IsInCollectedVehicles(this Vehicle v)
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private static bool IsInCollectedVehicles(this Vehicle vehicle)
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{
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if (v && VehicleCollector.collectedVehicles.ContainsKey(v.LicensePlate))
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if (vehicle && VehicleCollector.collectedVehicles.Any(cv => cv.Vehicle == vehicle))
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{
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Game.LogTrivial($"{v.Model.Name} was found in the collection.");
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Game.LogTrivial($"{vehicle.Model.Name} was found in the collection.");
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return true;
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}
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else
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{
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Game.LogTrivial($"{v.Model.Name} was not found in the collection.");
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Game.LogTrivial($"{vehicle.Model.Name} was not found in the collection.");
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return false;
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}
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}
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@ -116,20 +116,20 @@ namespace SceneManager
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// Before deleting a path, we need to dismiss any vehicles controlled by that path and remove the vehicles from ControlledVehicles
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//Game.LogTrivial($"Deleting path {index+1}");
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Game.LogTrivial($"Deleting path {path.PathNum}");
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var pathVehicles = VehicleCollector.collectedVehicles.Where(cv => cv.Value.Path == path.PathNum).ToList();
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var pathVehicles = VehicleCollector.collectedVehicles.Where(cv => cv.Path == path.PathNum).ToList();
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Game.LogTrivial($"Removing all vehicles on the path");
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foreach (KeyValuePair<string, CollectedVehicle> cv in pathVehicles.Where(cv => cv.Value.Vehicle && cv.Value.Vehicle.Driver))
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foreach (CollectedVehicle cv in pathVehicles.Where(cv => cv.Vehicle && cv.Vehicle.Driver))
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{
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cv.Value.SetDismissNow(true);
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cv.Value.Vehicle.Driver.Tasks.Clear();
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cv.Value.Vehicle.Driver.Dismiss();
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cv.Value.Vehicle.Driver.IsPersistent = false;
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cv.Value.Vehicle.Dismiss();
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cv.Value.Vehicle.IsPersistent = false;
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cv.SetDismissNow(true);
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cv.Vehicle.Driver.Tasks.Clear();
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cv.Vehicle.Driver.Dismiss();
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cv.Vehicle.Driver.IsPersistent = false;
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cv.Vehicle.Dismiss();
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cv.Vehicle.IsPersistent = false;
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//Game.LogTrivial($"{cv.vehicle.Model.Name} cleared from path {cv.path}");
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VehicleCollector.collectedVehicles.Remove(cv.Value.LicensePlate);
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VehicleCollector.collectedVehicles.Remove(cv);
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}
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// Remove the speed zone so cars don't continue to be affected after the path is deleted
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@ -233,11 +233,9 @@ namespace SceneManager
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VehicleCollector.SetVehicleAndDriverPersistence(nearbyVehicle);
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if (nearbyVehicle.IsInCollectedVehicles())
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{
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var vehicle = VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate];
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Game.LogTrivial($"[Direct Driver] {nearbyVehicle.Model.Name} already in collection. Clearing tasks.");
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nearbyVehicle.Driver.Tasks.Clear();
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vehicle.AssignPropertiesFromDirectedTask(pathNum, totalPathWaypoints, 1, tasksAssigned: false, dismiss: true, stoppedAtWaypoint: false);//, redirected: true);
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//VehicleCollector.collectedVehicles[nearbyVehicle].AssignPropertiesFromDirectedTask(pathNum, totalPathWaypoints, 1, tasksAssigned: false, dismiss: true, stoppedAtWaypoint: false);
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if (directOptions.SelectedItem == "First waypoint")
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{
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@ -256,14 +254,15 @@ namespace SceneManager
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}
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else
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{
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VehicleCollector.collectedVehicles.Add(nearbyVehicle.LicensePlate, new CollectedVehicle(nearbyVehicle, nearbyVehicle.LicensePlate, paths[directDriver.Index].Waypoints[0].Path, paths[directDriver.Index].Waypoints.Count, 1, false, false));
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VehicleCollector.collectedVehicles.Add(new CollectedVehicle(nearbyVehicle, nearbyVehicle.LicensePlate, paths[directDriver.Index].Waypoints[0].Path, paths[directDriver.Index].Waypoints.Count, 1, false, false));
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var collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle) as CollectedVehicle;
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Game.LogTrivial($"[Direct Driver] {nearbyVehicle.Model.Name} not in collection, adding to collection for path {paths[directDriver.Index].PathNum} with {paths[directDriver.Index].Waypoints.Count} waypoints");
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if (directOptions.SelectedItem == "First waypoint")
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{
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GameFiber.StartNew(() =>
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{
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Driver.Tasks.DriveToPosition(firstWaypoint.Position, firstWaypoint.Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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nearbyVehicle.Driver.Tasks.DriveToPosition(firstWaypoint.Position, firstWaypoint.Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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for (int nextWaypoint = firstWaypoint.Number; nextWaypoint < paths[directDriver.Index].Waypoints.Count; nextWaypoint++)
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{
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@ -273,28 +272,28 @@ namespace SceneManager
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break;
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}
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Game.LogTrivial($"{VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Model.Name} is driving to waypoint {paths[directDriver.Index].Waypoints[nextWaypoint].Number}");
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if (paths[directDriver.Index].Waypoints.ElementAtOrDefault(nextWaypoint) != null && !VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].StoppedAtWaypoint)
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Game.LogTrivial($"{nearbyVehicle.Model.Name} is driving to waypoint {paths[directDriver.Index].Waypoints[nextWaypoint].Number}");
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if (paths[directDriver.Index].Waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
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{
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Driver.Tasks.DriveToPosition(paths[directDriver.Index].Waypoints[nextWaypoint].Position, paths[directDriver.Index].Waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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nearbyVehicle.Driver.Tasks.DriveToPosition(paths[directDriver.Index].Waypoints[nextWaypoint].Position, paths[directDriver.Index].Waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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}
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if (paths[directDriver.Index].Waypoints.ElementAtOrDefault(nextWaypoint) != null && paths[directDriver.Index].Waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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Game.LogTrivial($"{VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Model.Name} stopping at waypoint.");
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].SetStoppedAtWaypoint(true);
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Game.LogTrivial($"{nearbyVehicle.Model.Name} stopping at waypoint.");
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nearbyVehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
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collectedVehicle.SetStoppedAtWaypoint(true);
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}
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}
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Game.LogTrivial($"{VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Model.Name} all tasks complete.");
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AITasking.DismissDriver(VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate]);
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Game.LogTrivial($"{nearbyVehicle.Model.Name} all tasks complete.");
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AITasking.DismissDriver(collectedVehicle);
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});
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}
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else
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{
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GameFiber.StartNew(() =>
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{
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Driver.Tasks.DriveToPosition(nearestWaypoint[0].Position, nearestWaypoint[0].Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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nearbyVehicle.Driver.Tasks.DriveToPosition(nearestWaypoint[0].Position, nearestWaypoint[0].Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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for (int nextWaypoint = nearestWaypoint[0].Number; nextWaypoint < paths[directDriver.Index].Waypoints.Count; nextWaypoint++)
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{
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@ -304,21 +303,21 @@ namespace SceneManager
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break;
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}
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Game.LogTrivial($"{VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Model.Name} is driving to waypoint {paths[directDriver.Index].Waypoints[nextWaypoint].Number}");
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if (paths[directDriver.Index].Waypoints.ElementAtOrDefault(nextWaypoint) != null && !VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].StoppedAtWaypoint)
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Game.LogTrivial($"{nearbyVehicle.Model.Name} is driving to waypoint {paths[directDriver.Index].Waypoints[nextWaypoint].Number}");
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if (paths[directDriver.Index].Waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
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{
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Driver.Tasks.DriveToPosition(paths[directDriver.Index].Waypoints[nextWaypoint].Position, paths[directDriver.Index].Waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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nearbyVehicle.Driver.Tasks.DriveToPosition(paths[directDriver.Index].Waypoints[nextWaypoint].Position, paths[directDriver.Index].Waypoints[nextWaypoint].Speed, (VehicleDrivingFlags)263043, 2f).WaitForCompletion();
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}
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if (paths[directDriver.Index].Waypoints.ElementAtOrDefault(nextWaypoint) != null && paths[directDriver.Index].Waypoints[nextWaypoint].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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Game.LogTrivial($"{VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Model.Name} stopping at waypoint.");
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
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VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].SetStoppedAtWaypoint(true);
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Game.LogTrivial($"{nearbyVehicle.Model.Name} stopping at waypoint.");
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nearbyVehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
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collectedVehicle.SetStoppedAtWaypoint(true);
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}
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}
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Game.LogTrivial($"{VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate].Vehicle.Model.Name} all tasks complete.");
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AITasking.DismissDriver(VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate]);
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Game.LogTrivial($"{nearbyVehicle.Model.Name} all tasks complete.");
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AITasking.DismissDriver(collectedVehicle);
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});
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}
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}
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@ -336,11 +335,11 @@ namespace SceneManager
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Game.LogTrivial($"Dismiss from path");
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if (nearbyVehicle.IsInCollectedVehicles())
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{
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var controlledVehicle = VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate];
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controlledVehicle.SetDismissNow(true);
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controlledVehicle.Vehicle.Driver.Tasks.Clear();
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controlledVehicle.Vehicle.Driver.Dismiss();
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Game.LogTrivial($"Dismissed driver of {controlledVehicle.Vehicle.Model.Name} from path {controlledVehicle.Path}");
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var collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle) as CollectedVehicle;
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collectedVehicle.SetDismissNow(true);
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collectedVehicle.Vehicle.Driver.Tasks.Clear();
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collectedVehicle.Vehicle.Driver.Dismiss();
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Game.LogTrivial($"Dismissed driver of {collectedVehicle.Vehicle.Model.Name} from path {collectedVehicle.Path}");
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}
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else
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{
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@ -352,19 +351,19 @@ namespace SceneManager
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Game.LogTrivial($"Dismiss from waypoint");
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if (nearbyVehicle.IsInCollectedVehicles())
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{
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var controlledVehicle = VehicleCollector.collectedVehicles[nearbyVehicle.LicensePlate];
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controlledVehicle.SetStoppedAtWaypoint(false);
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controlledVehicle.Vehicle.Driver.Tasks.Clear();
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controlledVehicle.Vehicle.Driver.Dismiss();
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var collectedVehicle = VehicleCollector.collectedVehicles.Where(cv => cv.Vehicle == nearbyVehicle) as CollectedVehicle;
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collectedVehicle.SetStoppedAtWaypoint(false);
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collectedVehicle.Vehicle.Driver.Tasks.Clear();
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collectedVehicle.Vehicle.Driver.Dismiss();
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if (controlledVehicle.CurrentWaypoint == controlledVehicle.TotalWaypoints && !controlledVehicle.StoppedAtWaypoint)
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if (collectedVehicle.CurrentWaypoint == collectedVehicle.TotalWaypoints && !collectedVehicle.StoppedAtWaypoint)
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{
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controlledVehicle.SetDismissNow(true);
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Game.LogTrivial($"Dismissed driver of {controlledVehicle.Vehicle.Model.Name} from final waypoint and ultimately the path");
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collectedVehicle.SetDismissNow(true);
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Game.LogTrivial($"Dismissed driver of {collectedVehicle.Vehicle.Model.Name} from final waypoint and ultimately the path");
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}
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else
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{
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Game.LogTrivial($"Dismissed driver of {controlledVehicle.Vehicle.Model.Name} from waypoint {controlledVehicle.CurrentWaypoint}");
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Game.LogTrivial($"Dismissed driver of {collectedVehicle.Vehicle.Model.Name} from waypoint {collectedVehicle.CurrentWaypoint}");
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}
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}
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else
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