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Removed unused code. Fixed blip opacity not being restored to normal when the path is re-enabled

This commit is contained in:
Rich Dunne 2020-09-03 17:50:57 -06:00
parent b619e48650
commit 97314a2cde

View file

@ -12,7 +12,6 @@ namespace SceneManager
public class Path
{
public int PathNum { get; private set; }
//public bool PathFinished { get; private set; }
public bool IsEnabled { get; private set; }
public State State { get; set; }
@ -21,7 +20,6 @@ namespace SceneManager
public Path(int pathNum, bool pathFinished, bool pathDisabled, List<Waypoint> waypoints)
{
PathNum = pathNum;
//PathFinished = pathFinished;
IsEnabled = pathDisabled;
Waypoints = waypoints;
}
@ -30,7 +28,6 @@ namespace SceneManager
{
PathNum = pathNum;
State = pathState;
//PathFinished = pathFinished;
}
public void SetPathNumber(int pathNum)
@ -38,11 +35,6 @@ namespace SceneManager
PathNum = pathNum;
}
//public void FinishPath()
//{
// PathFinished = true;
//}
private void LowerWaypointBlipsOpacity()
{
foreach (Waypoint wp in Waypoints)
@ -59,10 +51,13 @@ namespace SceneManager
{
foreach (Waypoint wp in Waypoints)
{
wp.Blip.Alpha = 1.0f;
if (wp.CollectorRadiusBlip)
if (wp.Blip)
{
wp.CollectorRadiusBlip.Alpha = 0.5f;
wp.Blip.Alpha = 1.0f;
if (wp.CollectorRadiusBlip)
{
wp.CollectorRadiusBlip.Alpha = 0.5f;
}
}
}
}
@ -76,6 +71,7 @@ namespace SceneManager
public void EnablePath()
{
IsEnabled = true;
RestoreWaypointBlipsOpacity();
}