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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Removed unused code. Fixed blip opacity not being restored to normal when the path is re-enabled
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parent
b619e48650
commit
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1 changed files with 7 additions and 11 deletions
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@ -12,7 +12,6 @@ namespace SceneManager
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public class Path
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{
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public int PathNum { get; private set; }
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//public bool PathFinished { get; private set; }
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public bool IsEnabled { get; private set; }
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public State State { get; set; }
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@ -21,7 +20,6 @@ namespace SceneManager
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public Path(int pathNum, bool pathFinished, bool pathDisabled, List<Waypoint> waypoints)
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{
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PathNum = pathNum;
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//PathFinished = pathFinished;
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IsEnabled = pathDisabled;
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Waypoints = waypoints;
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}
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@ -30,7 +28,6 @@ namespace SceneManager
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{
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PathNum = pathNum;
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State = pathState;
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//PathFinished = pathFinished;
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}
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public void SetPathNumber(int pathNum)
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@ -38,11 +35,6 @@ namespace SceneManager
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PathNum = pathNum;
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}
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//public void FinishPath()
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//{
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// PathFinished = true;
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//}
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private void LowerWaypointBlipsOpacity()
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{
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foreach (Waypoint wp in Waypoints)
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@ -59,10 +51,13 @@ namespace SceneManager
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{
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foreach (Waypoint wp in Waypoints)
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{
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wp.Blip.Alpha = 1.0f;
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if (wp.CollectorRadiusBlip)
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if (wp.Blip)
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{
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wp.CollectorRadiusBlip.Alpha = 0.5f;
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wp.Blip.Alpha = 1.0f;
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if (wp.CollectorRadiusBlip)
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{
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wp.CollectorRadiusBlip.Alpha = 0.5f;
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}
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}
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}
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}
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@ -76,6 +71,7 @@ namespace SceneManager
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public void EnablePath()
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{
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IsEnabled = true;
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RestoreWaypointBlipsOpacity();
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}
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