From 98dba8d6050ec4d72a4a84374f3cb7ca7cc2890d Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sat, 15 May 2021 09:37:02 -0600 Subject: [PATCH] Updated log message --- SceneManager/CollectedPeds/CollectedPed.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SceneManager/CollectedPeds/CollectedPed.cs b/SceneManager/CollectedPeds/CollectedPed.cs index cb3b346..84ca437 100644 --- a/SceneManager/CollectedPeds/CollectedPed.cs +++ b/SceneManager/CollectedPeds/CollectedPed.cs @@ -23,7 +23,7 @@ namespace SceneManager.CollectedPeds Path = path; CurrentWaypoint = waypoint; SetPersistence(); - Game.LogTrivial($"Added {CurrentVehicle.Model.Name} to collection from path {Path.Number} waypoint {waypoint.Number}."); + Game.LogTrivial($"Added {CurrentVehicle.Model.Name} to collection from path {Path.Number} waypoint {CurrentWaypoint.Number}."); GameFiber.StartNew(() => AssignWaypointTasks(), "Task Assignment Fiber"); } @@ -103,7 +103,7 @@ namespace SceneManager.CollectedPeds { float acceptedDistance = GetAcceptedStoppingDistance(Path.Waypoints, Path.Waypoints.IndexOf(CurrentWaypoint)); Vector3 oldPosition = CurrentWaypoint.Position; - Game.LogTrivial($"{CurrentVehicle.Model.Name} [{CurrentVehicle.Handle}] is driving to path {CurrentWaypoint.Path.Number} waypoint {CurrentWaypoint.Number} (directed)"); + Game.LogTrivial($"{CurrentVehicle.Model.Name} [{CurrentVehicle.Handle}] is driving to path {Path.Number} waypoint {CurrentWaypoint.Number} (directed)"); Tasks.DriveToPosition(CurrentWaypoint.Position, CurrentWaypoint.Speed, (VehicleDrivingFlags)CurrentWaypoint.DrivingFlagType, acceptedDistance); LoopWhileDrivingToDirectedWaypoint();