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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Changed public methods to internal
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parent
89771ab3df
commit
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2 changed files with 2 additions and 21 deletions
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@ -6,7 +6,7 @@ namespace SceneManager
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{
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class AITasking
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{
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public static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
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internal static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
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{
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if (!VehicleAndDriverNullChecks(collectedVehicle))
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{
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@ -115,25 +115,6 @@ namespace SceneManager
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}
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}
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//public static void LoopWhileDrivingToWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, int nextWaypoint, float acceptedDistance)
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//{
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// while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && waypoints.ElementAtOrDefault(nextWaypoint) != null && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position) > acceptedDistance)
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// {
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// //Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {waypoints[nextWaypoint].Number} ({collectedVehicle.Vehicle.DistanceTo2D(waypoints[nextWaypoint].Position)}m away from collector radius {waypoints[nextWaypoint].CollectorRadius})");
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// //Logger.Log($"Distance of front of vehicle to waypoint: {collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(waypoints[nextWaypoint].Position)}");
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// GameFiber.Yield();
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// }
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//}
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//public static void LoopWhileDrivingToWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint, float acceptedDistance)
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//{
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// while (VehicleAndDriverNullChecks(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(currentWaypoint.Position) > acceptedDistance)
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// {
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// //Logger.Log($"Looping while {collectedVehicle.Vehicle.Model.Name} drives to waypoint {currentWaypoint.Number} ({collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}m away)");
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// GameFiber.Yield();
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// }
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//}
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private static float GetAcceptedStoppingDistance(List<Waypoint> waypoints, int nextWaypoint)
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{
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float dist;
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@ -4,7 +4,7 @@ namespace SceneManager
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{
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class Logger
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{
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public static void Log(string message)
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internal static void Log(string message)
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{
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#if DEBUG
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Game.LogTrivialDebug($"{message}");
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