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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Mouse can now be used to fully navigate menus
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parent
f81c7675c8
commit
9ff7aabd9f
8 changed files with 1476 additions and 607 deletions
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@ -2,6 +2,8 @@
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using System;
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using System.Linq;
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using System.Windows.Forms;
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namespace SceneManager
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{
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@ -19,6 +21,10 @@ namespace SceneManager
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{
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settingsMenu.ParentMenu = MainMenu.mainMenu;
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MenuManager.menuPool.Add(settingsMenu);
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settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
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settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
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settingsMenu.OnItemSelect += SettingsMenu_OnItemSelected;
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settingsMenu.OnMenuOpen += SettingsMenu_OnMouseDown;
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}
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internal static void BuildSettingsMenu()
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@ -30,18 +36,38 @@ namespace SceneManager
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speedUnits.Index = Array.IndexOf(speedArray, Settings.SpeedUnit);
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settingsMenu.AddItem(saveSettings);
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saveSettings.ForeColor = System.Drawing.Color.Gold;
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settingsMenu.OnCheckboxChange += SettingsMenu_OnCheckboxChange;
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settingsMenu.OnScrollerChange += SettingsMenu_OnScrollerChange;
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settingsMenu.OnItemSelect += SettingsMenu_OnItemSelected;
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}
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internal static void ToggleMapBlips()
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{
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if (mapBlips.Checked)
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{
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foreach (Path path in PathMainMenu.paths)
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{
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foreach (Waypoint wp in path.Waypoints)
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{
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wp.EnableBlip();
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}
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}
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}
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else
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{
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foreach (Path path in PathMainMenu.paths)
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{
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foreach (Waypoint wp in path.Waypoints)
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{
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wp.DisableBlip();
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}
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}
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}
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}
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private static void SettingsMenu_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
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{
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if(selectedItem == saveSettings)
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{
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Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
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Game.DisplayHelp($"Settings saved");
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Game.DisplayHelp($"Scene Manager settings saved");
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}
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}
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@ -49,26 +75,7 @@ namespace SceneManager
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{
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if (checkboxItem == mapBlips)
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{
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if (mapBlips.Checked)
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{
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foreach(Path path in PathMainMenu.paths)
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{
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foreach(Waypoint wp in path.Waypoints)
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{
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wp.EnableBlip();
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}
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}
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}
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else
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{
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foreach (Path path in PathMainMenu.paths)
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{
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foreach (Waypoint wp in path.Waypoints)
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{
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wp.DisableBlip();
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}
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}
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}
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ToggleMapBlips();
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}
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if (checkboxItem == hints)
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@ -86,5 +93,100 @@ namespace SceneManager
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PathCreationMenu.BuildPathCreationMenu();
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}
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}
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private static void SettingsMenu_OnMouseDown(UIMenu menu)
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{
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GameFiber.StartNew(() =>
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{
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while (menu.Visible)
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{
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var selectedScroller = menu.MenuItems.Where(x => x == speedUnits && x.Selected).FirstOrDefault();
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if (selectedScroller != null)
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{
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HandleScrollerItemsWithMouseWheel(selectedScroller);
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}
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// Add waypoint if menu item is selected and user left clicks
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if (Game.IsKeyDown(Keys.LButton))
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{
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OnCheckboxItemClicked();
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OnMenuItemClicked();
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}
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GameFiber.Yield();
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}
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});
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void OnCheckboxItemClicked()
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{
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if (threeDWaypoints.Selected && threeDWaypoints.Enabled)
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{
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threeDWaypoints.Checked = !threeDWaypoints.Checked;
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}
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else if (mapBlips.Selected)
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{
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mapBlips.Checked = !mapBlips.Checked;
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ToggleMapBlips();
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}
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else if (hints.Selected)
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{
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hints.Checked = !hints.Checked;
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Hints.Enabled = hints.Checked ? true : false;
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}
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}
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void OnMenuItemClicked()
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{
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if (saveSettings.Selected)
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{
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Settings.UpdateSettings(threeDWaypoints.Checked, mapBlips.Checked, hints.Checked, speedUnits.SelectedItem);
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Game.DisplayHelp($"Scene Manager settings saved");
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}
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}
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void HandleScrollerItemsWithMouseWheel(UIMenuItem selectedScroller)
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{
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var menuScrollingDisabled = false;
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var menuItems = menu.MenuItems.Where(x => x != selectedScroller);
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while (Game.IsShiftKeyDownRightNow)
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{
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menu.ResetKey(Common.MenuControls.Up);
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menu.ResetKey(Common.MenuControls.Down);
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menuScrollingDisabled = true;
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ScrollMenuItem();
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GameFiber.Yield();
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}
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if (menuScrollingDisabled)
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{
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menuScrollingDisabled = false;
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menu.SetKey(Common.MenuControls.Up, GameControl.CursorScrollUp);
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menu.SetKey(Common.MenuControls.Up, GameControl.CellphoneUp);
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menu.SetKey(Common.MenuControls.Down, GameControl.CursorScrollDown);
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menu.SetKey(Common.MenuControls.Down, GameControl.CellphoneDown);
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}
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void ScrollMenuItem()
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{
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if (Game.GetMouseWheelDelta() > 0)
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{
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if (selectedScroller == speedUnits)
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{
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speedUnits.ScrollToNextOption();
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PathCreationMenu.pathCreationMenu.Clear();
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PathCreationMenu.BuildPathCreationMenu();
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}
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}
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else if (Game.GetMouseWheelDelta() < 0)
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{
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if (selectedScroller == speedUnits)
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{
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speedUnits.ScrollToPreviousOption();
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PathCreationMenu.pathCreationMenu.Clear();
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PathCreationMenu.BuildPathCreationMenu();
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}
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}
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}
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}
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}
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}
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}
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