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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Removed unused Redirected property
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82d1e5293c
commit
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3 changed files with 4 additions and 12 deletions
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@ -270,7 +270,7 @@ namespace SceneManager
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}
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else
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{
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VehicleCollector.collectedVehicles.Add(nearbyVehicle.LicensePlate, new CollectedVehicle(nearbyVehicle, nearbyVehicle.LicensePlate, paths[directDriver.Index].Waypoints[0].Path, paths[directDriver.Index].Waypoints.Count, 1, false, false, true));
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VehicleCollector.collectedVehicles.Add(nearbyVehicle.LicensePlate, new CollectedVehicle(nearbyVehicle, nearbyVehicle.LicensePlate, paths[directDriver.Index].Waypoints[0].Path, paths[directDriver.Index].Waypoints.Count, 1, false, false));
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Game.LogTrivial($"[Direct Driver] {nearbyVehicle.Model.Name} not in collection, adding to collection for path {paths[directDriver.Index].PathNum} with {paths[directDriver.Index].Waypoints.Count} waypoints");
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if (directOptions.SelectedItem == "First waypoint")
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@ -12,9 +12,8 @@ namespace SceneManager
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public bool TasksAssigned { get; private set; }
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public bool DismissNow { get; private set; }
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public bool StoppedAtWaypoint { get; private set; }
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public bool Redirected { get; private set; }
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public CollectedVehicle(Vehicle vehicle, string licensePlate, int path, int totalWaypoints, int currentWaypoint, bool tasksAssigned, bool dismissNow, bool redirected)
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public CollectedVehicle(Vehicle vehicle, string licensePlate, int path, int totalWaypoints, int currentWaypoint, bool tasksAssigned, bool dismissNow)
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{
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Vehicle = vehicle;
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LicensePlate = licensePlate;
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@ -23,10 +22,9 @@ namespace SceneManager
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CurrentWaypoint = currentWaypoint;
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TasksAssigned = tasksAssigned;
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DismissNow = dismissNow;
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Redirected = redirected;
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}
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public void AssignPropertiesFromDirectedTask(int pathNum, int totalPathWaypoints, int currentWaypoint, bool tasksAssigned, bool dismiss, bool stoppedAtWaypoint)//, bool redirected)
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public void AssignPropertiesFromDirectedTask(int pathNum, int totalPathWaypoints, int currentWaypoint, bool tasksAssigned, bool dismiss, bool stoppedAtWaypoint)
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{
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Path = pathNum;
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TotalWaypoints = totalPathWaypoints;
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@ -34,7 +32,6 @@ namespace SceneManager
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TasksAssigned = tasksAssigned;
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DismissNow = dismiss;
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StoppedAtWaypoint = stoppedAtWaypoint;
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//Redirected = redirected;
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}
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public void SetCurrentWaypoint(int currentWaypoint)
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@ -56,10 +53,5 @@ namespace SceneManager
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{
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StoppedAtWaypoint = stoppedAtWaypoint;
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}
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public void SetRedirected(bool redirected)
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{
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Redirected = redirected;
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}
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}
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}
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@ -100,7 +100,7 @@ namespace SceneManager
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private static CollectedVehicle AddVehicleToCollection(Path path, Waypoint waypoint, Vehicle v)
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{
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var collectedVehicle = new CollectedVehicle(v, v.LicensePlate, path.PathNum, path.Waypoints.Count, waypoint.Number, true, false, false);
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var collectedVehicle = new CollectedVehicle(v, v.LicensePlate, path.PathNum, path.Waypoints.Count, waypoint.Number, true, false);
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collectedVehicles.Add(v.LicensePlate, collectedVehicle);
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Game.LogTrivial($"[WaypointVehicleCollector] Added {v.Model.Name} to collection from path {path.PathNum}, waypoint {waypoint.Number}.");
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return collectedVehicle;
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