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Added debug message for collected vehicle properties upon being directed

This commit is contained in:
Rich Dunne 2020-10-11 14:58:21 -06:00
parent f25da3e307
commit a06a2bbebe

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@ -264,6 +264,7 @@ namespace SceneManager
collectedVehicle.Directed = true;
collectedVehicle.Driver.Tasks.Clear();
Logger.Log($"Collected vehicle properties: Dismissed [{collectedVehicle.Dismissed}], Directed [{collectedVehicle.Directed}], StopppedAtWaypoint [{collectedVehicle.StoppedAtWaypoint}]");
if (directOptions.SelectedItem == "First waypoint")
{
GameFiber.StartNew(() =>