From a103d9be6795597b20aa1af77dd48a3cdba4dd80 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Thu, 27 Aug 2020 15:56:29 -0600 Subject: [PATCH] Changed DistanceTo method to DistanceTo2D in GetNearbyVehicles --- SceneManager/VehicleCollector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/VehicleCollector.cs b/SceneManager/VehicleCollector.cs index 2416f81..9e7f5ba 100644 --- a/SceneManager/VehicleCollector.cs +++ b/SceneManager/VehicleCollector.cs @@ -81,7 +81,7 @@ namespace SceneManager private static Vehicle[] GetNearbyVehicles(Vector3 collectorPosition, float collectorRadius) { - return (from v in World.GetAllVehicles() where v.DistanceTo(collectorPosition) <= collectorRadius && v.IsValidForCollection() select v).ToArray(); + return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorPosition) <= collectorRadius && v.IsValidForCollection() select v).ToArray(); } private static void AssignStopForVehiclesFlag(List paths, Path path, Waypoint waypointData)