From a2b935659fcc266c025feca724b8bb23d7e13a49 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 6 Dec 2020 07:28:51 -0700 Subject: [PATCH] Added using for SceneManager.Object and SceneManager.Utils. Removed unnecessary code for RNUIMouseInputHandler after having added InputManager dependency. --- SceneManager/Menus/SettingsMenu.cs | 15 ++------------- 1 file changed, 2 insertions(+), 13 deletions(-) diff --git a/SceneManager/Menus/SettingsMenu.cs b/SceneManager/Menus/SettingsMenu.cs index a639943..34cf754 100644 --- a/SceneManager/Menus/SettingsMenu.cs +++ b/SceneManager/Menus/SettingsMenu.cs @@ -3,8 +3,8 @@ using RAGENativeUI; using RAGENativeUI.Elements; using System; using System.Collections.Generic; -using System.Linq; -using System.Windows.Forms; +using SceneManager.Objects; +using SceneManager.Utils; namespace SceneManager { @@ -109,17 +109,6 @@ namespace SceneManager private static void SettingsMenu_OnMenuOpen(UIMenu menu) { var scrollerItems = new List { speedUnits }; - var checkboxItems = new Dictionary() - { - { threeDWaypoints, null}, - { mapBlips, ToggleMapBlips}, - { hints, ToggleHints} - }; - var selectItems = new Dictionary() - { - { saveSettings, ToggleSettings } - }; - RNUIMouseInputHandler.Initialize(menu, scrollerItems); } }