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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Remove SetVehicleAndDriverPersistence method now that it is handled by the CollectedVehicle class
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1 changed files with 1 additions and 9 deletions
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@ -66,7 +66,7 @@ namespace SceneManager
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var collectedVehicle = collectedVehicles.Where(cv => cv.Vehicle == vehicle).FirstOrDefault();
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if(collectedVehicle == null)
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{
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SetVehicleAndDriverPersistence(vehicle);
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//SetVehicleAndDriverPersistence(vehicle);
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CollectedVehicle newCollectedVehicle = AddVehicleToCollection(path, waypoint, vehicle);
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Logger.Log($"Vehicle's front position distance to waypoint: {vehicle.FrontPosition.DistanceTo2D(waypoint.Position)}, collector radius: {waypoint.CollectorRadius}");
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GameFiber AssignTasksFiber = new GameFiber(() => AITasking.AssignWaypointTasks(newCollectedVehicle, path.Waypoints, waypoint));
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@ -124,13 +124,5 @@ namespace SceneManager
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return false;
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}
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}
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internal static void SetVehicleAndDriverPersistence(Vehicle v)
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{
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v.IsPersistent = true;
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v.Driver.IsPersistent = true;
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v.Driver.BlockPermanentEvents = true;
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v.Driver.Tasks.Clear();
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}
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}
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}
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