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Updated reference names based on refactorings. Added check during waypoint blip creation whether blips are enabled in order to set the correct blip.Alpha

This commit is contained in:
Rich Dunne 2020-09-06 14:25:21 -06:00
parent 6941f26141
commit a4e85eab51

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@ -73,7 +73,7 @@ namespace SceneManager
{
AddNewPathToPathsCollection(PathMainMenu.GetPaths(), 0);
if (SettingsMenu.debugGraphics.Checked)
if (SettingsMenu.threeDWaypoints.Checked)
{
DebugGraphics.LoopToDrawDebugGraphics(PathMainMenu.GetPaths()[0]);
}
@ -82,7 +82,7 @@ namespace SceneManager
{
AddNewPathToPathsCollection(PathMainMenu.GetPaths(), PathMainMenu.GetPaths().IndexOf(PathMainMenu.GetPaths().Where(p => p.State == State.Finished).First()) + 1);
if (SettingsMenu.debugGraphics.Checked)
if (SettingsMenu.threeDWaypoints.Checked)
{
DebugGraphics.LoopToDrawDebugGraphics(PathMainMenu.GetPaths().Where(p => p != null && p.State == State.Creating).First());
}
@ -206,7 +206,7 @@ namespace SceneManager
private static float SetDriveSpeedForWaypoint()
{
float convertedSpeed;
if (SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH)
if (SettingsMenu.speedUnits.SelectedItem == SpeedUnits.MPH)
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(waypointSpeed.Value);
@ -244,14 +244,10 @@ namespace SceneManager
blip.Color = Color.Green;
}
//if (PathMainMenu.GetPaths()[pathIndex].Waypoints.Count == 0)
//{
// blip.Color = Color.Orange;
//}
//else
//{
// blip.Color = Color.Yellow;
//}
if (!SettingsMenu.mapBlips.Checked)
{
blip.Alpha = 0f;
}
return blip;
}