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Created new Hints class. Implemented Hints.Display method. Added option to SettingsMenu to enable/disable hints in-game.

This commit is contained in:
Rich Dunne 2020-08-26 19:16:28 -06:00
parent e7f40c9624
commit a7fd140e1f
5 changed files with 37 additions and 16 deletions

View file

@ -15,7 +15,6 @@ namespace SceneManager
public static UIMenu barrierMenu { get; private set; }
public static List<Rage.Object> barriers = new List<Rage.Object>() { };
// TODO: Refactor as dictionary
private static UIMenuListScrollerItem<string> barrierList = new UIMenuListScrollerItem<string>("Select Barrier", "", new[] { "Large Striped Cone", "Large Cone", "Medium Striped Cone", "Medium Cone", "Roadpole A", "Roadpole B", "Police Barrier", "Road Barrier", "Flare" });
private static string[] barrierObjectNames = new string[] { "prop_mp_cone_01", "prop_roadcone01c", "prop_mp_cone_02", "prop_mp_cone_03", "prop_roadpole_01a", "prop_roadpole_01b", "prop_barrier_work05", "prop_barrier_work06a", "prop_flare_01b" };
private static UIMenuNumericScrollerItem<int> rotateBarrier = new UIMenuNumericScrollerItem<int>("Rotate Barrier", "Rotate the barrier.", 0, 350, 10);
@ -48,12 +47,12 @@ namespace SceneManager
public static void CreateShadowBarrier(UIMenu barrierMenu)
{
if (EntryPoint.Settings.EnableHints)
if (Settings.EnableHints)
{
Game.DisplayNotification($"~o~Scene Manager\n~y~[Hint]~y~ ~w~The shadow cone will disappear if you aim too far away.");
Hints.Display($"~o~Scene Manager\n~y~[Hint]~y~ ~w~The shadow cone will disappear if you aim too far away.");
}
//Game.LogTrivial("Creating shadow cone");
//Game.LogTrivial("Creating shadow barrier");
if (shadowBarrier)
shadowBarrier.Delete();