1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Fixed marker radius not matching blip scale

This commit is contained in:
Rich Dunne 2020-09-07 08:50:53 -06:00
parent b79aacac98
commit a87ac5ffdc

View file

@ -50,8 +50,8 @@ namespace SceneManager
{ {
if (PathCreationMenu.collectorWaypoint.Checked) if (PathCreationMenu.collectorWaypoint.Checked)
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value, (float)PathCreationMenu.collectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.collectorRadius.Value * 2, (float)PathCreationMenu.collectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value, (float)PathCreationMenu.speedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)PathCreationMenu.speedZoneRadius.Value * 2, (float)PathCreationMenu.speedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
} }
else if (PathCreationMenu.waypointType.SelectedItem.Contains("Drive To")) else if (PathCreationMenu.waypointType.SelectedItem.Contains("Drive To"))
{ {