mirror of
https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Lines are now only drawn between waypoint markers under the same conditions that waypoint markers are drawn
This commit is contained in:
parent
0af97e2b2d
commit
adf40c25ec
1 changed files with 3 additions and 4 deletions
|
|
@ -81,9 +81,9 @@ namespace SceneManager
|
|||
{
|
||||
GameFiber.StartNew(() =>
|
||||
{
|
||||
while (SettingsMenu.threeDWaypoints.Checked)
|
||||
while(true)
|
||||
{
|
||||
if (MenuManager.menuPool.IsAnyMenuOpen())
|
||||
if (Settings.Enable3DWaypoints && (State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
|
||||
{
|
||||
for (int i = 0; i < Waypoints.Count; i++)
|
||||
{
|
||||
|
|
@ -133,7 +133,6 @@ namespace SceneManager
|
|||
internal void LoopWaypointCollection()
|
||||
{
|
||||
uint lastProcessTime = Game.GameTime; // Store the last time the full loop finished; this is a value in ms
|
||||
int timeBetweenChecks = 1000; // How many ms to wait between outer loops
|
||||
int yieldAfterChecks = 50; // How many calculations to do before yielding
|
||||
while (PathMainMenu.paths.Contains(this))
|
||||
{
|
||||
|
|
@ -177,7 +176,7 @@ namespace SceneManager
|
|||
{
|
||||
var collectedVehicle = new CollectedVehicle(vehicle, this);
|
||||
CollectedVehicles.Add(collectedVehicle);
|
||||
Logger.Log($"Added {vehicle.Model.Name} to collection from path {Number} waypoint {1}.");
|
||||
Game.LogTrivial($"Added {vehicle.Model.Name} to collection from path {Number} waypoint {1}.");
|
||||
return collectedVehicle;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue