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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Replaced Export option with ChangePathName.
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parent
97c21fbc93
commit
b02f227844
1 changed files with 30 additions and 19 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using Rage;
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@ -6,6 +7,7 @@ using RAGENativeUI;
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using RAGENativeUI.Elements;
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using SceneManager.Managers;
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using SceneManager.Menus;
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using SceneManager.Paths;
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using SceneManager.Utils;
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namespace SceneManager
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@ -13,10 +15,11 @@ namespace SceneManager
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internal class EditPathMenu
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{
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internal static UIMenu Menu { get; } = new UIMenu("Scene Manager", "~o~Edit Path");
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internal static UIMenuCheckboxItem DisablePath { get; } = new UIMenuCheckboxItem("Disable Path", false);
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private static UIMenuCheckboxItem DisablePath { get; } = new UIMenuCheckboxItem("Disable Path", false);
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private static UIMenuItem EditWaypoints { get; } = new UIMenuItem("Edit Waypoints");
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private static UIMenuItem deletePath { get; } = new UIMenuItem("Delete Path");
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private static UIMenuItem ExportPath { get; } = new UIMenuItem("Export Path", "Export path to ~b~plugins/SceneManager/Saved Paths");
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private static UIMenuItem DeletePath { get; } = new UIMenuItem("Delete Path");
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private static UIMenuItem ChangePathName { get; } = new UIMenuItem("Change Path Name");
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internal static Path CurrentPath { get; set; }
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internal static void Initialize()
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{
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@ -28,17 +31,17 @@ namespace SceneManager
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Menu.OnMenuOpen += EditPath_OnMenuOpen;
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}
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internal static void BuildEditPathMenu()
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internal static void Build()
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{
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Menu.Clear();
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Menu.AddItem(DisablePath);
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Menu.AddItem(EditWaypoints);
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EditWaypoints.ForeColor = Color.Gold;
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Menu.AddItem(ExportPath);
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ExportPath.ForeColor = Color.Gold;
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Menu.AddItem(deletePath);
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deletePath.ForeColor = Color.Gold;
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Menu.AddItem(ChangePathName);
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ChangePathName.ForeColor = Color.Gold;
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Menu.AddItem(DeletePath);
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DeletePath.ForeColor = Color.Gold;
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Menu.RefreshIndex();
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}
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@ -54,19 +57,21 @@ namespace SceneManager
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EditWaypointMenu.BuildEditWaypointMenu();
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}
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if (selectedItem == deletePath)
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if (selectedItem == DeletePath)
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{
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var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
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currentPath.Delete();
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PathManager.Paths.Remove(currentPath);
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PathMainMenu.Build();
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PathMainMenu.Menu.Visible = true;
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BarrierMenu.BuildMenu();
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BarrierMenu.Build();
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}
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if(selectedItem == ExportPath)
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if(selectedItem == ChangePathName)
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{
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PathManager.ExportPath();
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var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
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currentPath.ChangeName();
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MenuManager.BuildMenus();
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Menu.Visible = true;
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}
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}
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@ -74,16 +79,20 @@ namespace SceneManager
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{
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if (checkboxItem == DisablePath)
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{
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var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
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//var currentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
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var currentPath = PathManager.Paths.FirstOrDefault(x => x.Name == PathMainMenu.EditPath.OptionText);
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if(currentPath == null)
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{
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return;
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}
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if (DisablePath.Checked)
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{
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currentPath.DisablePath();
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Game.LogTrivial($"Path {currentPath.Number} disabled.");
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currentPath.Disable();
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}
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else
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{
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currentPath.EnablePath();
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Game.LogTrivial($"Path {currentPath.Number} enabled.");
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currentPath.Enable();
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}
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}
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}
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@ -92,6 +101,8 @@ namespace SceneManager
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{
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var scrollerItems = new List<UIMenuScrollerItem> { };
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GameFiber.StartNew(() => UserInput.InitializeMenuMouseControl(menu, scrollerItems), "RNUI Mouse Input Fiber");
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//CurrentPath = PathManager.Paths[PathMainMenu.EditPath.Index];
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ChangePathName.Description = $"Change the path name from ~b~{CurrentPath.Name} ~w~to something else.";
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}
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}
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}
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