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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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54
SceneManager/SettingsValidator.cs
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54
SceneManager/SettingsValidator.cs
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using Rage;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace SceneManager
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{
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// The only reason this class should change is to modify how settings are validated
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internal class SettingsValidator
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{
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internal static void ValidateWaypointSettings()
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{
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if (Settings.CollectorRadius > 50 || Settings.CollectorRadius < 1)
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{
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Settings.CollectorRadius = 1;
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Game.LogTrivial($"Invalid value for CollectorRadius in user settings, resetting to default.");
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}
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if (Settings.SpeedZoneRadius > 200 || Settings.SpeedZoneRadius < 5)
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{
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Settings.SpeedZoneRadius = 5;
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Game.LogTrivial($"Invalid value for SpeedZoneRadius in user settings, resetting to default.");
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}
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if (Settings.CollectorRadius > Settings.SpeedZoneRadius)
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{
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Settings.CollectorRadius = 1;
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Settings.SpeedZoneRadius = 5;
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Game.LogTrivial($"CollectorRadius is greater than SpeedZoneRadius in user settings, resetting to defaults.");
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}
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if (Settings.WaypointSpeed > 100 || Settings.WaypointSpeed < 5)
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{
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Settings.WaypointSpeed = 5;
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Game.LogTrivial($"Invalid value for WaypointSpeed in user settings, resetting to default.");
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}
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}
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internal static void ValidateBarrierSettings(InitializationFile ini)
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{
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foreach (string displayName in ini.GetKeyNames("Barriers"))
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{
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var model = new Model(ini.ReadString("Barriers", displayName.Trim()));
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if (model.IsValid)
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{
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Settings.Barriers.Add(displayName, model);
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}
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else
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{
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Game.LogTrivial($"{model.Name} is not valid.");
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}
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}
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}
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}
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}
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