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ExportPath hidden for V2.2.0 release

This commit is contained in:
Rich Dunne 2020-12-06 07:25:30 -07:00
parent 8a40b41077
commit b6ad2c031a

View file

@ -1,16 +1,16 @@
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using Rage;
using RAGENativeUI;
using RAGENativeUI.Elements;
using SceneManager.Utils;
namespace SceneManager
{
class EditPathMenu
{
internal static UIMenu editPathMenu = new UIMenu("Scene Manager", "~o~Edit Path");
private static UIMenuItem editPathWaypoints, deletePath, savePath;
private static UIMenuItem editPathWaypoints, deletePath, exportPath;
internal static UIMenuCheckboxItem disablePath;
internal static void InstantiateMenu()
@ -29,8 +29,8 @@ namespace SceneManager
editPathWaypoints.ForeColor = Color.Gold;
editPathMenu.AddItem(deletePath = new UIMenuItem("Delete Path"));
deletePath.ForeColor = Color.Gold;
editPathMenu.AddItem(savePath = new UIMenuItem("Export Path"));
savePath.ForeColor = Color.Gold;
//editPathMenu.AddItem(exportPath = new UIMenuItem("Export Path"));
//exportPath.ForeColor = Color.Gold;
editPathMenu.RefreshIndex();
}
@ -46,7 +46,7 @@ namespace SceneManager
private static void DeletePath()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
PathMainMenu.DeletePath(currentPath, PathMainMenu.Delete.Single);
PathMainMenu.DeletePath(currentPath, Delete.Single);
}
private static void DisablePath()
@ -66,30 +66,19 @@ namespace SceneManager
private static void ExportPath()
{
var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
// Reference PNWParks's UserInput class from LiveLights
string filename = PNWUserInput.GetUserInput("Type the name you would like to save your file as", "Enter a filename", 100);
var filename = PNWUserInput.GetUserInput("Type the name you would like to save your file as", "Enter a filename", 100) + ".xml";
// If filename != null or empty, check if export directory exists (GTA V/Plugins/SceneManager/Saved Paths)
if(string.IsNullOrWhiteSpace(filename))
{
Game.DisplayHelp($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
Game.LogTrivial($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
return;
}
Game.LogTrivial($"Filename: {filename}");
// If directory does not exist, create it
var gameDirectory = Directory.GetCurrentDirectory();
var pathDirectoryExists = Directory.Exists(gameDirectory + "/plugins/SceneManager/Saved Paths");
if (!pathDirectoryExists)
{
Directory.CreateDirectory(gameDirectory + "/plugins/SceneManager/Saved Paths");
Game.LogTrivial($"New directory created at '/plugins/SceneManager/Saved Paths'");
}
// Create XML in save directory with user's filename, saving all path information
//<Path>
// <Waypoint number="1" pos="x,y,z" speed="5" drivingFlag="Normal" stop="false" collector="true" collectorRadius="3" speedZoneRadius="5"/>
//</Path>
currentPath.Save(filename);
}
private static void EditPath_OnItemSelected(UIMenu sender, UIMenuItem selectedItem, int index)
@ -104,7 +93,7 @@ namespace SceneManager
DeletePath();
}
if(selectedItem == savePath)
if(selectedItem == exportPath)
{
ExportPath();
}
@ -121,14 +110,6 @@ namespace SceneManager
private static void EditPath_OnMenuOpen(UIMenu menu)
{
var scrollerItems = new List<UIMenuScrollerItem> { };
var checkboxItems = new Dictionary<UIMenuCheckboxItem, RNUIMouseInputHandler.Function>() { { disablePath, DisablePath } };
var selectItems = new Dictionary<UIMenuItem, RNUIMouseInputHandler.Function>()
{
{ editPathWaypoints, EditPathWaypoints },
{ deletePath, DeletePath },
{ savePath, ExportPath }
};
RNUIMouseInputHandler.Initialize(menu, scrollerItems);
}
}