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Fixed marker marker radius not matching blip scale

This commit is contained in:
Rich Dunne 2020-09-07 08:50:39 -06:00
parent 1225cb5514
commit b79aacac98

View file

@ -161,10 +161,10 @@ namespace SceneManager
{
if (IsCollector && CollectorRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, CollectorRadius, CollectorRadius, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, CollectorRadius*2, CollectorRadius * 2, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
if (SpeedZoneRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, SpeedZoneRadius, SpeedZoneRadius, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, SpeedZoneRadius * 2, SpeedZoneRadius * 2, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
}
}
else if (DrivingFlag == VehicleDrivingFlags.StopAtDestination)
@ -191,16 +191,16 @@ namespace SceneManager
{
if (EditWaypointMenu.updateWaypointPosition.Checked)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value, (float)EditWaypointMenu.changeCollectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value, (float)EditWaypointMenu.changeCollectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value, (float)EditWaypointMenu.changeCollectorRadius.Value, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, (float)EditWaypointMenu.changeSpeedZoneRadius.Value, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
}
else if (EditWaypointMenu.changeWaypointType.SelectedItem == "Drive To")