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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Added guard clause function for null checks
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commit
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1 changed files with 48 additions and 16 deletions
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@ -50,21 +50,7 @@ namespace SceneManager
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for (int nextWaypoint = currentWaypoint.Number; nextWaypoint < waypoints.Count; nextWaypoint++)
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{
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if (waypoints.ElementAtOrDefault(nextWaypoint) == null)
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{
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Game.LogTrivial($"Waypoint is null");
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return;
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}
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if (!vehicle)
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{
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Game.LogTrivial($"Vehicle is null");
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return;
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}
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if (!driver)
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{
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Game.LogTrivial($"Driver is null");
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return;
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}
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VehicleAndDriverNullChecks(waypoints, nextWaypoint, collectedVehicle);
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Game.LogTrivial($"{vehicle.Model.Name} is driving to waypoint {waypoints[nextWaypoint].Number}");
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if (waypoints.ElementAtOrDefault(nextWaypoint) != null && !collectedVehicle.StoppedAtWaypoint)
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@ -90,10 +76,56 @@ namespace SceneManager
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}
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}
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private static void VehicleAndDriverNullChecks(CollectedVehicle collectedVehicle)
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{
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if (collectedVehicle == null)
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{
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Game.LogTrivial($"CollectedVehicle is null");
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return;
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}
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if (!collectedVehicle.Vehicle)
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{
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Game.LogTrivial($"Vehicle is null");
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return;
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}
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if (!collectedVehicle.Driver)
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{
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Game.LogTrivial($"Driver is null");
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return;
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}
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}
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private static void VehicleAndDriverNullChecks(List<Waypoint> waypoints, int nextWaypoint, CollectedVehicle collectedVehicle)
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{
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if (waypoints.ElementAtOrDefault(nextWaypoint) == null)
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{
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Game.LogTrivial($"Waypoint is null");
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return;
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}
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if(collectedVehicle == null)
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{
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Game.LogTrivial($"CollectedVehicle is null");
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return;
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}
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if (!collectedVehicle.Vehicle)
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{
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Game.LogTrivial($"Vehicle is null");
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return;
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}
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if (!collectedVehicle.Driver)
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{
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Game.LogTrivial($"Driver is null");
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return;
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}
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}
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private static void StopVehicleAtWaypoint(CollectedVehicle collectedVehicle)
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{
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VehicleAndDriverNullChecks(collectedVehicle);
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Game.LogTrivial($"{collectedVehicle.Vehicle.Model.Name} stopping at waypoint.");
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collectedVehicle.Driver.Tasks.DriveToPosition(collectedVehicle.Vehicle.FrontPosition, 10f, VehicleDrivingFlags.StopAtDestination);
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//collectedVehicle.Driver.Tasks.PerformDrivingManeuver(VehicleManeuver.GoForwardStraightBraking);
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collectedVehicle.Driver.Tasks.DriveToPosition(collectedVehicle.Vehicle.FrontPosition, 10f, (VehicleDrivingFlags)2147483648); // This causes FPS loss
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collectedVehicle.SetStoppedAtWaypoint(true);
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while (collectedVehicle.Vehicle && collectedVehicle.StoppedAtWaypoint)
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