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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Removed unused code. Fixed vehicles being stuck when the driver is removed at a stop waypoint
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parent
ad36c50546
commit
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1 changed files with 26 additions and 31 deletions
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@ -11,22 +11,12 @@ namespace SceneManager.Objects
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internal Vehicle Vehicle { get; private set; }
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internal Vehicle Vehicle { get; private set; }
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internal Path Path { get; private set; }
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internal Path Path { get; private set; }
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internal Waypoint CurrentWaypoint { get; private set; }
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internal Waypoint CurrentWaypoint { get; private set; }
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internal Waypoint NextWaypoint { get; private set; }
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internal bool StoppedAtWaypoint { get; private set; } = false;
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internal bool StoppedAtWaypoint { get; private set; } = false;
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internal bool Dismissed { get; private set; } = false;
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internal bool Dismissed { get; private set; } = false;
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internal bool Directed { get; set; } = false;
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internal bool Directed { get; set; } = false;
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internal bool SkipWaypoint { get; private set; } = false;
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internal bool SkipWaypoint { get; private set; } = false;
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internal bool ReadyForDirectTasks { get; private set; } = true;
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internal bool ReadyForDirectTasks { get; private set; } = true;
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internal CollectedVehicle(Vehicle vehicle, Path path, Waypoint currentWaypoint)
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{
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Vehicle = vehicle;
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Driver = Vehicle.Driver;
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Path = path;
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CurrentWaypoint = currentWaypoint;
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SetPersistence();
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}
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internal CollectedVehicle(Vehicle vehicle, Path path)
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internal CollectedVehicle(Vehicle vehicle, Path path)
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{
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{
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Vehicle = vehicle;
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Vehicle = vehicle;
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@ -292,8 +282,17 @@ namespace SceneManager.Objects
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}
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}
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}
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}
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internal void Dismiss(DismissOption dismissOption = DismissOption.FromPath, Path newPath = null)
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internal void Dismiss(Dismiss dismissOption = Utils.Dismiss.FromPath, Path newPath = null)
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{
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{
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if(Vehicle)
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{
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Driver.LastVehicle, 0f, 1, true);
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Vehicle.Dismiss();
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}
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if (Driver)
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{
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Driver.Dismiss();
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}
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if (!Vehicle)
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if (!Vehicle)
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{
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{
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Game.LogTrivial($"Vehicle is null.");
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Game.LogTrivial($"Vehicle is null.");
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@ -305,25 +304,15 @@ namespace SceneManager.Objects
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return;
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return;
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}
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}
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if (dismissOption == DismissOption.FromWorld)
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if (dismissOption == Utils.Dismiss.FromWorld)
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{
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{
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DismissFromWorld();
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DismissFromWorld();
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return;
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return;
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}
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}
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if (dismissOption == DismissOption.FromPlayer)
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if (dismissOption == Utils.Dismiss.FromPlayer)
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{
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{
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Dismissed = true;
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DismissFromPlayer();
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//if (Driver)
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//{
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Driver.Dismiss();
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//}
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//if (Vehicle)
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//{
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Vehicle.Dismiss();
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Vehicle, 0f, 1, true);
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//}
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Path.CollectedVehicles.Remove(this);
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return;
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return;
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}
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}
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@ -331,28 +320,34 @@ namespace SceneManager.Objects
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{
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{
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StoppedAtWaypoint = false;
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StoppedAtWaypoint = false;
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Driver.LastVehicle, 0f, 1, true);
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Driver.LastVehicle, 0f, 1, true);
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//if (Driver)
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Driver.Tasks.CruiseWithVehicle(5f);
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//{
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Driver.Tasks.CruiseWithVehicle(5f);
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//}
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}
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}
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Driver.Tasks.Clear();
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Driver.Tasks.Clear();
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if (dismissOption == DismissOption.FromWaypoint)
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if (dismissOption == Utils.Dismiss.FromWaypoint)
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{
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{
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DismissFromWaypoint();
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DismissFromWaypoint();
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}
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}
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if (dismissOption == DismissOption.FromPath)
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if (dismissOption == Utils.Dismiss.FromPath)
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{
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{
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DismissFromPath();
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DismissFromPath();
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}
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}
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if(dismissOption == DismissOption.FromDirected)
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if(dismissOption == Utils.Dismiss.FromDirected)
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{
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{
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DismissFromDirect();
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DismissFromDirect();
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}
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}
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void DismissFromPlayer()
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{
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Dismissed = true;
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Driver.Dismiss();
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Vehicle, 0f, 1, true);
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Vehicle.Dismiss();
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Path.CollectedVehicles.Remove(this);
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}
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void DismissFromWorld()
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void DismissFromWorld()
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{
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{
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Game.LogTrivial($"Dismissed {Vehicle.Model.Name} [{Vehicle.Handle}] from the world");
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Game.LogTrivial($"Dismissed {Vehicle.Model.Name} [{Vehicle.Handle}] from the world");
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