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Remove unused code
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1 changed files with 0 additions and 20 deletions
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@ -130,25 +130,5 @@ namespace SceneManager.Utils
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{
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ModifyItemInXML<List<T>>(path, t => t.Add(objectToAdd));
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}
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///// <summary>
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///// Creates folder in case it doesn't exist and checks file existance.
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///// </summary>
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///// <param name="path"></param>
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///// <returns>false when a file does not exist.</returns>
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//private static bool ValidatePath(string path)
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//{
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// //TODO: implement
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// // - check extension
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// // - bool param: createDir
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// string dir = Path.GetDirectoryName(path);
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// if (!Directory.Exists(dir))
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// {
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// Directory.CreateDirectory(dir);
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// return false;
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// }
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// return File.Exists(path);
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//}
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}
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}
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