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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Removed unnecessary unstucking code. Fixed vehicles stopping briefly at waypoint they were directed to
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parent
cda8c31f43
commit
be299e556f
1 changed files with 9 additions and 7 deletions
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@ -21,18 +21,19 @@ namespace SceneManager
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if (currentWaypoint != null && collectedVehicle.Directed)
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{
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collectedVehicle.Dismissed = false;
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float acceptedDistance = GetAcceptedStoppingDistance(path.Waypoints, path.Waypoints.IndexOf(currentWaypoint));
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while (!collectedVehicle.ReadyForDirectTasks)
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{
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GameFiber.Yield();
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}
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if (collectedVehicle.StoppedAtWaypoint)
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{
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Logger.Log($"Unstucking {collectedVehicle.Vehicle.Model.Name}");
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collectedVehicle.StoppedAtWaypoint = false;
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
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collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
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}
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//if (collectedVehicle.StoppedAtWaypoint)
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//{
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// Logger.Log($"Unstucking {collectedVehicle.Vehicle.Model.Name}");
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// collectedVehicle.StoppedAtWaypoint = false;
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// Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
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// collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
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//}
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collectedVehicle.Driver.Tasks.Clear();
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AssignTasksForDirectedDriver(acceptedDistance);
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LoopWhileDrivingToDirectedWaypoint(acceptedDistance);
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@ -42,6 +43,7 @@ namespace SceneManager
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}
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if (collectedVehicle.Vehicle)
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{
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collectedVehicle.Driver.Tasks.PerformDrivingManeuver(collectedVehicle.Vehicle, VehicleManeuver.GoForwardWithCustomSteeringAngle, 3).WaitForCompletion();
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} directed task is complete, directed is now false");
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}
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}
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