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Replaced float scroller items with numerical scrollers

This commit is contained in:
Rich Dunne 2020-08-25 20:52:43 -06:00
parent 5f3f22d2c4
commit be99986d7d

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@ -10,19 +10,17 @@ namespace SceneManager
{
class EditWaypointMenu
{
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination };
private static string[] waypointTypes = new string[] { "Drive To", "Stop" };
public static UIMenu editWaypointMenu { get; private set; }
public static UIMenuItem editUpdateWaypoint { get; private set; }
public static UIMenuItem editRemoveWaypoint { get; private set; }
public static UIMenuNumericScrollerItem<int> editWaypoint;
public static UIMenuListScrollerItem<string> changeWaypointType;
public static UIMenuListScrollerItem<float> changeWaypointSpeed;
public static UIMenuListScrollerItem<float> changeCollectorRadius;
private static UIMenuCheckboxItem collectorWaypoint, updateWaypointPosition;
private static List<int> pathWaypoints = new List<int>() { };
private static float[] waypointSpeeds = new float[] { 5f, 10f, 15f, 20f, 30f, 40f, 50f, 60f, 70f };
private static float[] collectorRadii = new float[] { 3f, 5f, 10f, 15f, 20f, 30f, 40f, 50f };
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination };
private static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("New Waypoint Type", "", waypointTypes);
private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
private static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("New Collection Radius", "The distance from this waypoint in meters vehicles will be collected", 1, 50, 1);
private static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
private static UIMenuCheckboxItem updateWaypointPosition;
internal static void InstantiateMenu()
{
@ -46,20 +44,19 @@ namespace SceneManager
editWaypointMenu.AddItem(editWaypoint);
editWaypoint.Index = 0;
editWaypointMenu.AddItem(changeWaypointType = new UIMenuListScrollerItem<string>("Change Waypoint Type", "", new [] { "Drive To", "Stop" }));
editWaypointMenu.AddItem(changeWaypointType);
changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
Game.LogTrivial($"Waypoint speed: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed}");
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListScrollerItem<float>("Change Waypoint Speed", "", waypointSpeeds));
changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
//Game.LogTrivial($"Waypoint speed: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed}");
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("New Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed);
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector));
editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListScrollerItem<float>("Change Collection Radius", "", collectorRadii));
if (PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0)
{
changeCollectorRadius.Index = Array.IndexOf(collectorRadii, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius);
}
editWaypointMenu.AddItem(changeCollectorRadius);
changeCollectorRadius.Value = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0
? (int)PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius
: changeCollectorRadius.Minimum;
editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
@ -81,7 +78,8 @@ namespace SceneManager
if(scrollerItem == editWaypoint)
{
changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
//changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed);
collectorWaypoint.Checked = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector;
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
}
@ -102,9 +100,8 @@ namespace SceneManager
if (selectedItem == editUpdateWaypoint)
{
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.SelectedItem, updateWaypointPosition.Checked);
//currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], waypointSpeeds[changeWaypointSpeed.Index], collectorWaypoint.Checked, collectorRadii[changeCollectorRadius.Index], updateWaypointPosition.Checked);
Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {waypointSpeeds[changeWaypointSpeed.Index].ToString()}, collector is {currentWaypoint.IsCollector}");
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], SetDriveSpeedForWaypoint(), collectorWaypoint.Checked, changeCollectorRadius.Value, updateWaypointPosition.Checked);
Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {changeWaypointSpeed.Value}, collector is {currentWaypoint.IsCollector}");
if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
@ -134,7 +131,6 @@ namespace SceneManager
currentWaypoint.CollectorRadiusBlip.Delete();
}
currentPath.Waypoints.Remove(currentWaypoint);
pathWaypoints.RemoveAt(editWaypoint.Index);
foreach (Waypoint wp in currentPath.Waypoints)
{
@ -161,13 +157,13 @@ namespace SceneManager
if (SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH)
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.SelectedItem);
convertedSpeed = MathHelper.ConvertMilesPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}
else
{
//Game.LogTrivial($"Original speed: {waypointSpeeds[waypointSpeed.Index]}{SettingsMenu.speedUnits.SelectedItem}");
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.SelectedItem);
convertedSpeed = MathHelper.ConvertKilometersPerHourToMetersPerSecond(changeWaypointSpeed.Value);
//Game.LogTrivial($"Converted speed: {convertedSpeed}m/s");
}