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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Renamed some functions, added more logging. Reset directed vehicle properties before tasking.
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parent
70b0adbf8e
commit
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1 changed files with 16 additions and 11 deletions
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@ -15,12 +15,14 @@ namespace SceneManager
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if (currentWaypoint != null && collectedVehicle.Directed)
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{
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collectedVehicle.Dismissed = false;
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collectedVehicle.Directed = false;
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, waypoints.IndexOf(currentWaypoint));
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} distance to collection waypoint: {collectedVehicle.Vehicle.DistanceTo2D(currentWaypoint.Position)}");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to waypoint {currentWaypoint.Number}");
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {currentWaypoint.Number}");
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collectedVehicle.Driver.Tasks.DriveToPosition(currentWaypoint.Position, currentWaypoint.Speed, (VehicleDrivingFlags)263075, acceptedDistance);
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LoopWhileDrivingToWaypoint(acceptedDistance);
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LoopWhileDrivingToDirectedWaypoint(acceptedDistance);
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}
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if (currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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@ -40,7 +42,7 @@ namespace SceneManager
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collectedVehicle.Dismiss();
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}
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void LoopWhileDrivingToWaypoint(float acceptedDistance)
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void LoopWhileDrivingToDirectedWaypoint(float acceptedDistance)
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{
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while (VehicleAndDriverAreValid(collectedVehicle) && !collectedVehicle.Dismissed && !collectedVehicle.SkipWaypoint && collectedVehicle.Vehicle.FrontPosition.DistanceTo2D(currentWaypoint.Position) > acceptedDistance)
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{
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@ -54,32 +56,32 @@ namespace SceneManager
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{
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if (!VehicleAndDriverAreValid(collectedVehicle) || currentWaypoint == null || currentWaypoint.Path == null)
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{
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Logger.Log($"Vehicle, driver, waypoint, or path is null.");
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return;
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}
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var vehicle = collectedVehicle.Vehicle;
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var driver = vehicle.Driver;
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Logger.Log($"Preparing to run task loop for {collectedVehicle.Vehicle.Model.Name}");
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for (int currentWaypointTask = currentWaypoint.Number; currentWaypointTask < waypoints.Count; currentWaypointTask++)
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{
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Logger.Log($"{collectedVehicle.Vehicle.Model.Name} in the task loop");
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collectedVehicle.SkipWaypoint = false;
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if (collectedVehicle.Dismissed)
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{
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Logger.Log($"Vehicle dismissed, return");
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return;
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}
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//if (collectedVehicle.SkipWaypoint)
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//{
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// Logger.Log($"Vehicle still skipping waypoint");
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// continue;
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//}
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if (waypoints.ElementAtOrDefault(currentWaypointTask) != null && !collectedVehicle.StoppedAtWaypoint)
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{
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collectedVehicle.CurrentWaypoint = waypoints[currentWaypointTask];
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//Logger.Log($"{collectedVehicle.Vehicle.Model.Name} current waypoint: {collectedVehicle.CurrentWaypoint.Number}");
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float acceptedDistance = GetAcceptedStoppingDistance(waypoints, currentWaypointTask);
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Logger.Log($"{vehicle.Model.Name} is driving to waypoint {waypoints[currentWaypointTask].Number}");
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Logger.Log($"{vehicle.Model.Name} is driving to path {currentWaypoint.Path.Number} waypoint {waypoints[currentWaypointTask].Number}");
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if (waypoints[currentWaypointTask].DrivingFlag == VehicleDrivingFlags.IgnorePathFinding)
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{
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driver.Tasks.DriveToPosition(waypoints[currentWaypointTask].Position, waypoints[currentWaypointTask].Speed, (VehicleDrivingFlags)17040299, acceptedDistance);
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@ -215,8 +217,11 @@ namespace SceneManager
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{
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GameFiber.Yield();
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}
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
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collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
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if(collectedVehicle.Vehicle && collectedVehicle.Driver)
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{
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Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
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collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
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}
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}
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}
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}
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