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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 23:50:29 +01:00
Updated public methods and properties to internal
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e173d9da0c
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3 changed files with 35 additions and 35 deletions
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@ -5,16 +5,16 @@ namespace SceneManager
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{
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public class CollectedVehicle
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{
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public Ped Driver { get; set; }
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public Vehicle Vehicle { get; set; }
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public Path Path { get; set; }
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public Waypoint CurrentWaypoint { get; set; }
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public Waypoint NextWaypoint { get; private set; }
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public bool StoppedAtWaypoint { get; set; }
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public bool Dismissed { get; set; }
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public bool SkipWaypoint { get; set; }
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internal Ped Driver { get; set; }
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internal Vehicle Vehicle { get; set; }
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internal Path Path { get; set; }
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internal Waypoint CurrentWaypoint { get; set; }
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internal Waypoint NextWaypoint { get; private set; }
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internal bool StoppedAtWaypoint { get; set; }
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internal bool Dismissed { get; set; }
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internal bool SkipWaypoint { get; set; }
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public CollectedVehicle(Vehicle vehicle, Path path, Waypoint currentWaypoint)
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internal CollectedVehicle(Vehicle vehicle, Path path, Waypoint currentWaypoint)
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{
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Vehicle = vehicle;
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Driver = vehicle.Driver;
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@ -22,14 +22,14 @@ namespace SceneManager
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CurrentWaypoint = currentWaypoint;
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}
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public CollectedVehicle(Vehicle vehicle, Path path)
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internal CollectedVehicle(Vehicle vehicle, Path path)
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{
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Vehicle = vehicle;
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Driver = vehicle.Driver;
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Path = path;
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}
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public void Dismiss()
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internal void Dismiss()
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{
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GameFiber.StartNew(() =>
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{
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