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mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Updated public methods and properties to internal

This commit is contained in:
Rich Dunne 2020-09-14 13:20:31 -06:00
parent e173d9da0c
commit c141396d64
3 changed files with 35 additions and 35 deletions

View file

@ -5,11 +5,11 @@ namespace SceneManager
{ {
class Barrier class Barrier
{ {
public Rage.Object Object { get; set; } internal Rage.Object Object { get; set; }
public Vector3 Position { get; set; } internal Vector3 Position { get; set; }
public float Rotation { get; set; } internal float Rotation { get; set; }
public Barrier(Rage.Object barrier, Vector3 barrierPosition, float barrierRotation) internal Barrier(Rage.Object barrier, Vector3 barrierPosition, float barrierRotation)
{ {
Object = barrier; Object = barrier;
Position = barrierPosition; Position = barrierPosition;

View file

@ -5,16 +5,16 @@ namespace SceneManager
{ {
public class CollectedVehicle public class CollectedVehicle
{ {
public Ped Driver { get; set; } internal Ped Driver { get; set; }
public Vehicle Vehicle { get; set; } internal Vehicle Vehicle { get; set; }
public Path Path { get; set; } internal Path Path { get; set; }
public Waypoint CurrentWaypoint { get; set; } internal Waypoint CurrentWaypoint { get; set; }
public Waypoint NextWaypoint { get; private set; } internal Waypoint NextWaypoint { get; private set; }
public bool StoppedAtWaypoint { get; set; } internal bool StoppedAtWaypoint { get; set; }
public bool Dismissed { get; set; } internal bool Dismissed { get; set; }
public bool SkipWaypoint { get; set; } internal bool SkipWaypoint { get; set; }
public CollectedVehicle(Vehicle vehicle, Path path, Waypoint currentWaypoint) internal CollectedVehicle(Vehicle vehicle, Path path, Waypoint currentWaypoint)
{ {
Vehicle = vehicle; Vehicle = vehicle;
Driver = vehicle.Driver; Driver = vehicle.Driver;
@ -22,14 +22,14 @@ namespace SceneManager
CurrentWaypoint = currentWaypoint; CurrentWaypoint = currentWaypoint;
} }
public CollectedVehicle(Vehicle vehicle, Path path) internal CollectedVehicle(Vehicle vehicle, Path path)
{ {
Vehicle = vehicle; Vehicle = vehicle;
Driver = vehicle.Driver; Driver = vehicle.Driver;
Path = path; Path = path;
} }
public void Dismiss() internal void Dismiss()
{ {
GameFiber.StartNew(() => GameFiber.StartNew(() =>
{ {

View file

@ -6,21 +6,21 @@ namespace SceneManager
{ {
public class Waypoint public class Waypoint
{ {
public Path Path { get; set; } internal Path Path { get; set; }
public int Number { get; set; } internal int Number { get; set; }
public Vector3 Position { get; set; } internal Vector3 Position { get; set; }
public float Speed { get; set; } internal float Speed { get; set; }
public VehicleDrivingFlags DrivingFlag { get; set; } internal VehicleDrivingFlags DrivingFlag { get; set; }
public Blip Blip { get; } internal Blip Blip { get; }
public bool IsCollector { get; set; } internal bool IsCollector { get; set; }
public float CollectorRadius { get; set; } internal float CollectorRadius { get; set; }
public Blip CollectorRadiusBlip { get; set; } internal Blip CollectorRadiusBlip { get; set; }
public float SpeedZoneRadius { get; set; } internal float SpeedZoneRadius { get; set; }
public uint SpeedZone { get; set; } internal uint SpeedZone { get; set; }
public bool EnableWaypointMarker { get; set; } internal bool EnableWaypointMarker { get; set; }
public bool EnableEditMarker { get; set; } internal bool EnableEditMarker { get; set; }
public Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 0) internal Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 0)
{ {
Path = path; Path = path;
Number = waypointNum; Number = waypointNum;
@ -47,7 +47,7 @@ namespace SceneManager
DrawWaypointMarker(); DrawWaypointMarker();
} }
public void UpdateWaypoint(Waypoint currentWaypoint, VehicleDrivingFlags drivingFlag, float speed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked) internal void UpdateWaypoint(Waypoint currentWaypoint, VehicleDrivingFlags drivingFlag, float speed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked)
{ {
UpdateDrivingFlag(drivingFlag); UpdateDrivingFlag(drivingFlag);
UpdateWaypointSpeed(speed); UpdateWaypointSpeed(speed);
@ -133,17 +133,17 @@ namespace SceneManager
} }
} }
public void AddSpeedZone() internal void AddSpeedZone()
{ {
SpeedZone = World.AddSpeedZone(Position, SpeedZoneRadius, Speed); SpeedZone = World.AddSpeedZone(Position, SpeedZoneRadius, Speed);
} }
public void RemoveSpeedZone() internal void RemoveSpeedZone()
{ {
World.RemoveSpeedZone(SpeedZone); World.RemoveSpeedZone(SpeedZone);
} }
public void DrawWaypointMarker() internal void DrawWaypointMarker()
{ {
// This is called once when the waypoint is created // This is called once when the waypoint is created
GameFiber.StartNew((System.Threading.ThreadStart)(() => GameFiber.StartNew((System.Threading.ThreadStart)(() =>
@ -216,7 +216,7 @@ namespace SceneManager
})); }));
} }
public void EnableBlip() internal void EnableBlip()
{ {
if(!PathMainMenu.GetPaths().Where(p => p == Path).First().IsEnabled) if(!PathMainMenu.GetPaths().Where(p => p == Path).First().IsEnabled)
{ {
@ -231,7 +231,7 @@ namespace SceneManager
} }
public void DisableBlip() internal void DisableBlip()
{ {
Blip.Alpha = 0; Blip.Alpha = 0;
CollectorRadiusBlip.Alpha = 0; CollectorRadiusBlip.Alpha = 0;