diff --git a/SceneManager/Menus/EditWaypointMenu.cs b/SceneManager/Menus/EditWaypointMenu.cs index 4408643..8f0350f 100644 --- a/SceneManager/Menus/EditWaypointMenu.cs +++ b/SceneManager/Menus/EditWaypointMenu.cs @@ -50,7 +50,7 @@ namespace SceneManager editWaypointMenu.AddItem(editWaypoint = new UIMenuListItem("Edit Waypoint", pathWaypoints, 0)); editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentPath.Waypoints[editWaypoint.Index].DrivingFlag))); editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentPath.Waypoints[editWaypoint.Index].Speed))); - editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Collector)); + editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector)); editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius))); editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false)); editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint")); @@ -79,7 +79,7 @@ namespace SceneManager editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag))); editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentWaypoint.Speed))); - editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Attractor Waypoint", currentWaypoint.Collector)); + editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Attractor Waypoint", currentWaypoint.IsCollector)); editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius))); editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false)); editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint")); @@ -96,7 +96,7 @@ namespace SceneManager if (selectedItem == editUpdateWaypoint) { currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], waypointSpeeds[changeWaypointSpeed.Index], collectorWaypoint.Checked, collectorRadii[changeCollectorRadius.Index], updateWaypointPosition.Checked); - Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {waypointSpeeds[changeWaypointSpeed.Index].ToString()}, collector is {currentWaypoint.Collector}"); + Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {waypointSpeeds[changeWaypointSpeed.Index].ToString()}, collector is {currentWaypoint.IsCollector}"); if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination) {