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Refactored editUpdateWaypoint in EditWaypoint_OnItemSelected resulting from Waypoint refactor
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@ -168,7 +168,6 @@ namespace SceneManager
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GameFiber.StartNew(() =>
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{
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DebugGraphics.LoopToDrawDebugGraphics(SettingsMenu.debugGraphics, paths[i]);
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//SettingsMenu.LoopToDrawDebugGraphics(paths[i]);
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});
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}
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break;
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