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Added null checks for vehicles and drivers. Included valid vehicle check into GetNearbyVehicles method

This commit is contained in:
Rich Dunne 2020-08-26 19:30:53 -06:00
parent a7fd140e1f
commit c8874a5186
2 changed files with 23 additions and 7 deletions

View file

@ -8,6 +8,12 @@ namespace SceneManager
{
public static void AssignWaypointTasks(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
{
if(!collectedVehicle.Vehicle || !collectedVehicle.Vehicle.Driver)
{
Game.LogTrivial($"Collected vehicle or driver is null");
return;
}
if (currentWaypoint != null && currentWaypoint.DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
StopVehicleAtWaypoint(collectedVehicle);
@ -15,6 +21,11 @@ namespace SceneManager
DriveVehicleToNextWaypoint(collectedVehicle, waypoints, currentWaypoint);
if (!collectedVehicle.Vehicle || !collectedVehicle.Vehicle.Driver)
{
Game.LogTrivial($"Collected vehicle or driver is null");
return;
}
Game.LogTrivial($"{collectedVehicle.Vehicle.Model.Name} all tasks complete.");
DismissDriver(collectedVehicle);
}