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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Refactored RNUI elements
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parent
71f598f0da
commit
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1 changed files with 50 additions and 33 deletions
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@ -2,8 +2,6 @@
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Rage;
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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@ -12,16 +10,18 @@ namespace SceneManager
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{
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class EditWaypointMenu
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{
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#pragma warning disable CS0618 // Type or member is obsolete, clear NUI squiggles
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public static UIMenu editWaypointMenu { get; private set; }
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private static UIMenuItem editUpdateWaypoint, editRemoveWaypoint;
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private static UIMenuListItem editWaypoint, changeWaypointType, changeWaypointSpeed, changeCollectorRadius;
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public static UIMenuItem editUpdateWaypoint { get; private set; }
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public static UIMenuItem editRemoveWaypoint { get; private set; }
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public static UIMenuNumericScrollerItem<int> editWaypoint;
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public static UIMenuListScrollerItem<string> changeWaypointType;
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public static UIMenuListScrollerItem<float> changeWaypointSpeed;
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public static UIMenuListScrollerItem<float> changeCollectorRadius;
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private static UIMenuCheckboxItem collectorWaypoint, updateWaypointPosition;
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private static List<dynamic> pathWaypoints = new List<dynamic>() { };
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private static List<dynamic> waypointSpeeds = new List<dynamic>() { 5f, 10f, 15f, 20f, 30f, 40f, 50f, 60f, 70f };
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private static List<dynamic> waypointTypes = new List<dynamic>() { "Drive To", "Stop" };
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private static List<dynamic> collectorRadii = new List<dynamic>() { 3f, 5f, 10f, 15f, 20f, 30f, 40f, 50f };
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private static List<int> pathWaypoints = new List<int>() { };
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private static float[] waypointSpeeds = new float[] { 5f, 10f, 15f, 20f, 30f, 40f, 50f, 60f, 70f };
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private static float[] collectorRadii = new float[] { 3f, 5f, 10f, 15f, 20f, 30f, 40f, 50f };
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private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination };
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internal static void InstantiateMenu()
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@ -35,24 +35,31 @@ namespace SceneManager
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{
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// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
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editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
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editWaypointMenu.OnListChange -= EditWaypoint_OnListChanged;
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editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged;
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editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged;
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//var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
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// Populating menu list so user can select which waypoint to edit by index
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pathWaypoints.Clear();
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for (int i = 0; i < currentPath.Waypoints.Count; i++)
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{
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pathWaypoints.Add(i + 1);
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}
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//pathWaypoints.Clear();
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//for (int i = 0; i < currentPath.Waypoints.Count; i++)
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//{
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// pathWaypoints.Add(i+1);
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//}
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editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1);
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Game.LogTrivial($"First waypoint number: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number}");
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Game.LogTrivial($"Last waypoint number: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number}");
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editWaypointMenu.Clear();
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editWaypointMenu.AddItem(editWaypoint = new UIMenuListItem("Edit Waypoint", pathWaypoints, 0));
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editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentPath.Waypoints[editWaypoint.Index].DrivingFlag)));
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editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentPath.Waypoints[editWaypoint.Index].Speed)));
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editWaypointMenu.AddItem(editWaypoint);
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editWaypoint.Index = 0;
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editWaypointMenu.AddItem(changeWaypointType = new UIMenuListScrollerItem<string>("Change Waypoint Type", "", new [] { "Drive To", "Stop" }));
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changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
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editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListScrollerItem<float>("Change Waypoint Speed", "", waypointSpeeds));
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changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector));
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editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius)));
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editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListScrollerItem<float>("Change Collection Radius", "", collectorRadii));
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changeCollectorRadius.Index = Array.IndexOf(collectorRadii, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius);
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editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
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editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
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editUpdateWaypoint.ForeColor = Color.Gold;
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@ -63,16 +70,14 @@ namespace SceneManager
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editWaypointMenu.RefreshIndex();
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editWaypointMenu.Visible = true;
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editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
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editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
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editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
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editWaypointMenu.OnListChange += EditWaypoint_OnListChanged;
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}
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private static void EditWaypoint_OnListChanged(UIMenu sender, UIMenuListItem listItem, int index)
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private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
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{
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var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
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var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
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if (listItem == editWaypoint)
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if(scrollerItem == editWaypoint)
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{
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while (editWaypointMenu.MenuItems.Count > 1)
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{
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@ -80,16 +85,27 @@ namespace SceneManager
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GameFiber.Yield();
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}
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editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag)));
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editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentWaypoint.Speed)));
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Attractor Waypoint", currentWaypoint.IsCollector));
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editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius)));
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editWaypointMenu.AddItem(changeWaypointType = new UIMenuListScrollerItem<string>("Change Waypoint Type", "", new[] { "Drive To", "Stop" }));
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changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
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editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListScrollerItem<float>("Change Waypoint Speed", "", waypointSpeeds));
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changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector));
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editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListScrollerItem<float>("Change Collection Radius", "", collectorRadii));
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
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editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
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editUpdateWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
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editRemoveWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.RefreshIndex();
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//editWaypointMenu.RefreshIndex();
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}
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}
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private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
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{
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if (checkboxItem == collectorWaypoint)
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{
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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}
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}
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@ -100,7 +116,8 @@ namespace SceneManager
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if (selectedItem == editUpdateWaypoint)
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{
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currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], waypointSpeeds[changeWaypointSpeed.Index], collectorWaypoint.Checked, collectorRadii[changeCollectorRadius.Index], updateWaypointPosition.Checked);
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currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], changeWaypointSpeed.SelectedItem, collectorWaypoint.Checked, changeCollectorRadius.SelectedItem, updateWaypointPosition.Checked);
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//currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], waypointSpeeds[changeWaypointSpeed.Index], collectorWaypoint.Checked, collectorRadii[changeCollectorRadius.Index], updateWaypointPosition.Checked);
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Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {waypointSpeeds[changeWaypointSpeed.Index].ToString()}, collector is {currentWaypoint.IsCollector}");
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if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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