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Refactored RNUI elements

This commit is contained in:
Rich Dunne 2020-08-24 09:17:13 -06:00
parent 71f598f0da
commit c961bdc6fc

View file

@ -2,8 +2,6 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Rage; using Rage;
using RAGENativeUI; using RAGENativeUI;
using RAGENativeUI.Elements; using RAGENativeUI.Elements;
@ -12,16 +10,18 @@ namespace SceneManager
{ {
class EditWaypointMenu class EditWaypointMenu
{ {
#pragma warning disable CS0618 // Type or member is obsolete, clear NUI squiggles
public static UIMenu editWaypointMenu { get; private set; } public static UIMenu editWaypointMenu { get; private set; }
private static UIMenuItem editUpdateWaypoint, editRemoveWaypoint; public static UIMenuItem editUpdateWaypoint { get; private set; }
private static UIMenuListItem editWaypoint, changeWaypointType, changeWaypointSpeed, changeCollectorRadius; public static UIMenuItem editRemoveWaypoint { get; private set; }
public static UIMenuNumericScrollerItem<int> editWaypoint;
public static UIMenuListScrollerItem<string> changeWaypointType;
public static UIMenuListScrollerItem<float> changeWaypointSpeed;
public static UIMenuListScrollerItem<float> changeCollectorRadius;
private static UIMenuCheckboxItem collectorWaypoint, updateWaypointPosition; private static UIMenuCheckboxItem collectorWaypoint, updateWaypointPosition;
private static List<dynamic> pathWaypoints = new List<dynamic>() { }; private static List<int> pathWaypoints = new List<int>() { };
private static List<dynamic> waypointSpeeds = new List<dynamic>() { 5f, 10f, 15f, 20f, 30f, 40f, 50f, 60f, 70f }; private static float[] waypointSpeeds = new float[] { 5f, 10f, 15f, 20f, 30f, 40f, 50f, 60f, 70f };
private static List<dynamic> waypointTypes = new List<dynamic>() { "Drive To", "Stop" }; private static float[] collectorRadii = new float[] { 3f, 5f, 10f, 15f, 20f, 30f, 40f, 50f };
private static List<dynamic> collectorRadii = new List<dynamic>() { 3f, 5f, 10f, 15f, 20f, 30f, 40f, 50f };
private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination }; private static VehicleDrivingFlags[] drivingFlags = new VehicleDrivingFlags[] { VehicleDrivingFlags.Normal, VehicleDrivingFlags.StopAtDestination };
internal static void InstantiateMenu() internal static void InstantiateMenu()
@ -35,24 +35,31 @@ namespace SceneManager
{ {
// Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered // Need to unsubscribe from these or else there will be duplicate firings if the user left the menu, then re-entered
editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected; editWaypointMenu.OnItemSelect -= EditWaypoint_OnItemSelected;
editWaypointMenu.OnListChange -= EditWaypoint_OnListChanged; editWaypointMenu.OnCheckboxChange -= EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnScrollerChange -= EditWaypoint_OnScrollerChanged;
//var currentPath = PathMainMenu.paths[PathMainMenu.editPath.Index];
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index];
// Populating menu list so user can select which waypoint to edit by index // Populating menu list so user can select which waypoint to edit by index
pathWaypoints.Clear(); //pathWaypoints.Clear();
for (int i = 0; i < currentPath.Waypoints.Count; i++) //for (int i = 0; i < currentPath.Waypoints.Count; i++)
{ //{
pathWaypoints.Add(i + 1); // pathWaypoints.Add(i+1);
} //}
editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1);
Game.LogTrivial($"First waypoint number: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number}");
Game.LogTrivial($"Last waypoint number: {PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number}");
editWaypointMenu.Clear(); editWaypointMenu.Clear();
editWaypointMenu.AddItem(editWaypoint = new UIMenuListItem("Edit Waypoint", pathWaypoints, 0)); editWaypointMenu.AddItem(editWaypoint);
editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentPath.Waypoints[editWaypoint.Index].DrivingFlag))); editWaypoint.Index = 0;
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentPath.Waypoints[editWaypoint.Index].Speed)));
editWaypointMenu.AddItem(changeWaypointType = new UIMenuListScrollerItem<string>("Change Waypoint Type", "", new [] { "Drive To", "Stop" }));
changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListScrollerItem<float>("Change Waypoint Speed", "", waypointSpeeds));
changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector)); editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector));
editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius))); editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListScrollerItem<float>("Change Collection Radius", "", collectorRadii));
changeCollectorRadius.Index = Array.IndexOf(collectorRadii, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius);
editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false)); editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint")); editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
editUpdateWaypoint.ForeColor = Color.Gold; editUpdateWaypoint.ForeColor = Color.Gold;
@ -63,16 +70,14 @@ namespace SceneManager
editWaypointMenu.RefreshIndex(); editWaypointMenu.RefreshIndex();
editWaypointMenu.Visible = true; editWaypointMenu.Visible = true;
editWaypointMenu.OnScrollerChange += EditWaypoint_OnScrollerChanged;
editWaypointMenu.OnCheckboxChange += EditWaypoint_OnCheckboxChanged;
editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected; editWaypointMenu.OnItemSelect += EditWaypoint_OnItemSelected;
editWaypointMenu.OnListChange += EditWaypoint_OnListChanged;
} }
private static void EditWaypoint_OnListChanged(UIMenu sender, UIMenuListItem listItem, int index) private static void EditWaypoint_OnScrollerChanged(UIMenu sender, UIMenuScrollerItem scrollerItem, int first, int last)
{ {
var currentPath = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index]; if(scrollerItem == editWaypoint)
var currentWaypoint = currentPath.Waypoints[editWaypoint.Index];
if (listItem == editWaypoint)
{ {
while (editWaypointMenu.MenuItems.Count > 1) while (editWaypointMenu.MenuItems.Count > 1)
{ {
@ -80,16 +85,27 @@ namespace SceneManager
GameFiber.Yield(); GameFiber.Yield();
} }
editWaypointMenu.AddItem(changeWaypointType = new UIMenuListItem("Change Waypoint Type", waypointTypes, Array.IndexOf(drivingFlags, currentWaypoint.DrivingFlag))); editWaypointMenu.AddItem(changeWaypointType = new UIMenuListScrollerItem<string>("Change Waypoint Type", "", new[] { "Drive To", "Stop" }));
editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListItem("Change Waypoint Speed", waypointSpeeds, waypointSpeeds.IndexOf(currentWaypoint.Speed))); changeWaypointType.Index = Array.IndexOf(drivingFlags, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].DrivingFlag);
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Attractor Waypoint", currentWaypoint.IsCollector)); editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuListScrollerItem<float>("Change Waypoint Speed", "", waypointSpeeds));
editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListItem("Change Collection Radius", collectorRadii, collectorRadii.IndexOf(currentPath.Waypoints[editWaypoint.Index].CollectorRadius))); changeWaypointSpeed.Index = Array.IndexOf(waypointSpeeds, MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed));
editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector));
editWaypointMenu.AddItem(changeCollectorRadius = new UIMenuListScrollerItem<float>("Change Collection Radius", "", collectorRadii));
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false)); editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint")); editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
editUpdateWaypoint.ForeColor = Color.Gold; editUpdateWaypoint.ForeColor = Color.Gold;
editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint")); editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
editRemoveWaypoint.ForeColor = Color.Gold; editRemoveWaypoint.ForeColor = Color.Gold;
editWaypointMenu.RefreshIndex(); //editWaypointMenu.RefreshIndex();
}
}
private static void EditWaypoint_OnCheckboxChanged(UIMenu sender, UIMenuCheckboxItem checkboxItem, bool @checked)
{
if (checkboxItem == collectorWaypoint)
{
changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
} }
} }
@ -100,7 +116,8 @@ namespace SceneManager
if (selectedItem == editUpdateWaypoint) if (selectedItem == editUpdateWaypoint)
{ {
currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], waypointSpeeds[changeWaypointSpeed.Index], collectorWaypoint.Checked, collectorRadii[changeCollectorRadius.Index], updateWaypointPosition.Checked); currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], changeWaypointSpeed.SelectedItem, collectorWaypoint.Checked, changeCollectorRadius.SelectedItem, updateWaypointPosition.Checked);
//currentWaypoint.UpdateWaypoint(currentWaypoint, drivingFlags[changeWaypointType.Index], waypointSpeeds[changeWaypointSpeed.Index], collectorWaypoint.Checked, collectorRadii[changeCollectorRadius.Index], updateWaypointPosition.Checked);
Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {waypointSpeeds[changeWaypointSpeed.Index].ToString()}, collector is {currentWaypoint.IsCollector}"); Game.LogTrivial($"Updated path {currentPath.PathNum} waypoint {currentWaypoint.Number}: Driving flag is {drivingFlags[changeWaypointType.Index].ToString()}, speed is {waypointSpeeds[changeWaypointSpeed.Index].ToString()}, collector is {currentWaypoint.IsCollector}");
if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination) if (currentPath.Waypoints.Count < 2 && currentPath.Waypoints[0].DrivingFlag == VehicleDrivingFlags.StopAtDestination)