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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Commented out unused code
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58dd8afa22
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1 changed files with 45 additions and 45 deletions
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@ -15,60 +15,60 @@ namespace SceneManager.Managers
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internal static Paths.Path[] Paths { get; } = new Paths.Path[10];
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internal static Paths.Path[] Paths { get; } = new Paths.Path[10];
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internal static Dictionary<string, List<Paths.Path>> ImportedPaths { get; } = new Dictionary<string, List<Paths.Path>>();
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internal static Dictionary<string, List<Paths.Path>> ImportedPaths { get; } = new Dictionary<string, List<Paths.Path>>();
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internal static Paths.Path ImportPath(Paths.Path importedPath)
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//internal static Paths.Path ImportPath(Paths.Path importedPath)
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{
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//{
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importedPath.State = State.Creating;
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// importedPath.State = State.Creating;
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var firstVacantIndex = Array.IndexOf(Paths, Paths.First(x => x == null));
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// var firstVacantIndex = Array.IndexOf(Paths, Paths.First(x => x == null));
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if (firstVacantIndex < 0)
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// if (firstVacantIndex < 0)
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{
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// {
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firstVacantIndex = 0;
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// firstVacantIndex = 0;
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}
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// }
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var pathNumber = firstVacantIndex + 1;
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// var pathNumber = firstVacantIndex + 1;
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importedPath.Number = pathNumber;
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// importedPath.Number = pathNumber;
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Paths[firstVacantIndex] = importedPath;
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// Paths[firstVacantIndex] = importedPath;
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Game.LogTrivial($"Importing {importedPath.Name} at Paths index {firstVacantIndex}");
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// Game.LogTrivial($"Importing {importedPath.Name} at Paths index {firstVacantIndex}");
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Game.DisplayNotification($"~o~Scene Manager ~y~[Importing]\n~w~Importing path: ~b~{importedPath.Name} ~w~.");
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// Game.DisplayNotification($"~o~Scene Manager ~y~[Importing]\n~w~Importing path: ~b~{importedPath.Name} ~w~.");
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return importedPath;
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// return importedPath;
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}
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//}
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internal static void ExportPath()
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//internal static void ExportPath()
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{
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//{
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var currentPath = Paths[PathMainMenu.EditPath.Index];
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// var currentPath = Paths[PathMainMenu.EditPath.Index];
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// If the path is in the import menu, autosave with the same name.
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// // If the path is in the import menu, autosave with the same name.
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if(ImportPathMenu.Menu.MenuItems.Any(x=> x.Text == currentPath.Name))
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// if(ImportPathMenu.Menu.MenuItems.Any(x=> x.Text == currentPath.Name))
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{
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// {
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Game.LogTrivial($"Autosaving {currentPath.Name}");
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// Game.LogTrivial($"Autosaving {currentPath.Name}");
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currentPath.Save();
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// currentPath.Save();
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}
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// }
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else
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// else
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{
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// {
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// Reference PNWParks's UserInput class from LiveLights
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// // Reference PNWParks's UserInput class from LiveLights
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var filename = UserInput.PromptPlayerForFileName("Type the name you would like to save your file as", "Enter a filename", 100);
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// var filename = UserInput.PromptPlayerForFileName("Type the name you would like to save your file as", "Enter a filename", 100);
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// If filename != null or empty, check if export directory exists (GTA V/Plugins/SceneManager/Saved Paths)
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// // If filename != null or empty, check if export directory exists (GTA V/Plugins/SceneManager/Saved Paths)
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if (string.IsNullOrWhiteSpace(filename))
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// if (string.IsNullOrWhiteSpace(filename))
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{
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// {
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Game.DisplayHelp($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
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// Game.DisplayHelp($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
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Game.LogTrivial($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
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// Game.LogTrivial($"Invalid filename given. Filename cannot be null, empty, or consist of just white spaces.");
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return;
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// return;
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}
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// }
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Game.LogTrivial($"Filename: {filename}");
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// Game.LogTrivial($"Filename: {filename}");
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currentPath.Name = filename;
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// currentPath.Name = filename;
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currentPath.Save();
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// currentPath.Save();
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}
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// }
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PathMainMenu.ImportPath.Enabled = true;
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// PathMainMenu.ImportPath.Enabled = true;
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ImportPathMenu.Build();
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// ImportPathMenu.Build();
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PathMainMenu.Build();
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// PathMainMenu.Build();
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BarrierMenu.Build();
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// BarrierMenu.Build();
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PathMainMenu.Menu.Visible = true;
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// PathMainMenu.Menu.Visible = true;
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}
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//}
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internal static Paths.Path InitializeNewPath()
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internal static Paths.Path InitializeNewPath()
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{
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{
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