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Fixed an issue where dismissing a vehicle from the last waypoint of a path was not working

This commit is contained in:
Rich Dunne 2020-09-26 08:38:01 -06:00
parent 13d22d218d
commit cf0aa75644
2 changed files with 24 additions and 19 deletions

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@ -215,6 +215,8 @@ namespace SceneManager
{
GameFiber.Yield();
}
Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(collectedVehicle.Vehicle, 0f, 1, true);
collectedVehicle.Driver.Tasks.CruiseWithVehicle(5f);
}
}
}