From d118513185c8d6c83e888d1cbaed1b5f340eac31 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sat, 24 Jul 2021 07:35:47 -0600 Subject: [PATCH] Fixed crash when directing driver to a path --- SceneManager/Utils/DirectDriver.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/Utils/DirectDriver.cs b/SceneManager/Utils/DirectDriver.cs index ecb55ea..478109b 100644 --- a/SceneManager/Utils/DirectDriver.cs +++ b/SceneManager/Utils/DirectDriver.cs @@ -52,7 +52,7 @@ namespace SceneManager.Utils internal static void Direct(Vehicle nearbyVehicle, Path path, Waypoint targetWaypoint) { - var nearbyVehiclesPath = PathManager.Paths.FirstOrDefault(p => p.CollectedPeds.Any(v => v.CurrentVehicle == nearbyVehicle)); + var nearbyVehiclesPath = PathManager.Paths.FirstOrDefault(p => p != null && p.CollectedPeds.Any(v => v.CurrentVehicle == nearbyVehicle)); if(nearbyVehiclesPath == null) { Game.LogTrivial($"Nearby vehicle does not belong to any path.");