diff --git a/SceneManager/Menus/BarrierMenu.cs b/SceneManager/Menus/BarrierMenu.cs index 2a1b4ba..84a9477 100644 --- a/SceneManager/Menus/BarrierMenu.cs +++ b/SceneManager/Menus/BarrierMenu.cs @@ -44,7 +44,7 @@ namespace SceneManager internal static void CreateShadowBarrier(UIMenu barrierMenu) { - Hints.Display($"~o~Scene Manager\n~y~[Hint]~y~ ~w~The shadow cone will disappear if you aim too far away."); + Hints.Display($"~o~Scene Manager ~y~[Hint]\n~y~ ~w~The shadow cone will disappear if you aim too far away."); if (shadowBarrier) shadowBarrier.Delete(); @@ -53,7 +53,7 @@ namespace SceneManager if (!shadowBarrier) { barrierMenu.Close(); - Game.DisplayNotification($"~o~Scene Manager\n~red~[Error]~w~ Something went wrong creating the shadow barrier. Please try again."); + Game.DisplayNotification($"~o~Scene Manager ~red~[Error]\n~w~ Something went wrong creating the shadow barrier. Please try again."); return; } Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);