From d2b091a565e93b5c2a5a7b2c023c1be18ef0a47c Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 18 Oct 2020 19:38:06 -0600 Subject: [PATCH] Modified hint notification layout --- SceneManager/Menus/BarrierMenu.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/SceneManager/Menus/BarrierMenu.cs b/SceneManager/Menus/BarrierMenu.cs index 2a1b4ba..84a9477 100644 --- a/SceneManager/Menus/BarrierMenu.cs +++ b/SceneManager/Menus/BarrierMenu.cs @@ -44,7 +44,7 @@ namespace SceneManager internal static void CreateShadowBarrier(UIMenu barrierMenu) { - Hints.Display($"~o~Scene Manager\n~y~[Hint]~y~ ~w~The shadow cone will disappear if you aim too far away."); + Hints.Display($"~o~Scene Manager ~y~[Hint]\n~y~ ~w~The shadow cone will disappear if you aim too far away."); if (shadowBarrier) shadowBarrier.Delete(); @@ -53,7 +53,7 @@ namespace SceneManager if (!shadowBarrier) { barrierMenu.Close(); - Game.DisplayNotification($"~o~Scene Manager\n~red~[Error]~w~ Something went wrong creating the shadow barrier. Please try again."); + Game.DisplayNotification($"~o~Scene Manager ~red~[Error]\n~w~ Something went wrong creating the shadow barrier. Please try again."); return; } Rage.Native.NativeFunction.Natives.PLACE_OBJECT_ON_GROUND_PROPERLY(shadowBarrier);