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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 15:40:29 +01:00
Adjusted menu descriptions and colors
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parent
354fb88b52
commit
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4 changed files with 13 additions and 7 deletions
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@ -1,5 +1,6 @@
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using RAGENativeUI;
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using RAGENativeUI.Elements;
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using System.Drawing;
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namespace SceneManager
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{
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@ -10,17 +11,20 @@ namespace SceneManager
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internal static void InstantiateMenu()
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{
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mainMenu = new UIMenu("Scene Manager", "");
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mainMenu = new UIMenu("Scene Manager", "~o~Main Menu");
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MenuManager.menuPool.Add(mainMenu);
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}
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public static void BuildMainMenu()
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{
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mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("~o~Path Menu"));
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mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("Path Menu"));
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navigateToPathMenu.ForeColor = Color.Gold;
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mainMenu.BindMenuToItem(PathMainMenu.pathMainMenu, navigateToPathMenu);
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mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("~o~Barrier Menu"));
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mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("Barrier Menu"));
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navigateToBarrierMenu.ForeColor = Color.Gold;
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mainMenu.BindMenuToItem(BarrierMenu.barrierMenu, navigateToBarrierMenu);
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mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("~o~Settings"));
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mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("Settings"));
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navigateToSettingsMenu.ForeColor = Color.Gold;
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mainMenu.BindMenuToItem(SettingsMenu.settingsMenu, navigateToSettingsMenu);
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mainMenu.RefreshIndex();
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@ -23,7 +23,7 @@ namespace SceneManager
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internal static void InstantiateMenu()
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{
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pathCreationMenu = new UIMenu("Scene Menu", "~o~Path Creation");
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pathCreationMenu = new UIMenu("Scene Manager", "~o~Path Creation Menu");
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pathCreationMenu.ParentMenu = PathMainMenu.pathMainMenu;
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MenuManager.menuPool.Add(pathCreationMenu);
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}
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@ -128,6 +128,8 @@ namespace SceneManager
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{
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collectorWaypoint.Checked = true;
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collectorWaypoint.Enabled = false;
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speedZoneRadius.Enabled = true;
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collectorRadius.Enabled = true;
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trafficRemoveWaypoint.Enabled = false;
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trafficEndPath.Enabled = false;
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}
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@ -30,7 +30,7 @@ namespace SceneManager
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internal static void InstantiateMenu()
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{
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pathMainMenu = new UIMenu("Scene Menu", "~o~Path Manager Main Menu");
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pathMainMenu = new UIMenu("Scene Manager", "~o~Path Manager Main Menu");
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pathMainMenu.ParentMenu = MainMenu.mainMenu;
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MenuManager.menuPool.Add(pathMainMenu);
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}
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@ -18,7 +18,7 @@ namespace SceneManager
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internal static void InstantiateMenu()
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{
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settingsMenu = new UIMenu("Scene Menu", "~o~Plugin Settings");
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settingsMenu = new UIMenu("Scene Manager", "~o~Plugin Settings");
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settingsMenu.ParentMenu = MainMenu.mainMenu;
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MenuManager.menuPool.Add(settingsMenu);
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}
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