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Adjusted menu descriptions and colors

This commit is contained in:
Rich Dunne 2020-09-13 04:49:04 -06:00
parent 354fb88b52
commit d6fd840333
4 changed files with 13 additions and 7 deletions

View file

@ -1,5 +1,6 @@
using RAGENativeUI;
using RAGENativeUI.Elements;
using System.Drawing;
namespace SceneManager
{
@ -10,17 +11,20 @@ namespace SceneManager
internal static void InstantiateMenu()
{
mainMenu = new UIMenu("Scene Manager", "");
mainMenu = new UIMenu("Scene Manager", "~o~Main Menu");
MenuManager.menuPool.Add(mainMenu);
}
public static void BuildMainMenu()
{
mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("~o~Path Menu"));
mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("Path Menu"));
navigateToPathMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(PathMainMenu.pathMainMenu, navigateToPathMenu);
mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("~o~Barrier Menu"));
mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("Barrier Menu"));
navigateToBarrierMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(BarrierMenu.barrierMenu, navigateToBarrierMenu);
mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("~o~Settings"));
mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("Settings"));
navigateToSettingsMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(SettingsMenu.settingsMenu, navigateToSettingsMenu);
mainMenu.RefreshIndex();