1
Fork 0
mirror of https://github.com/thegeneralist01/Scene-Manager-DevRepo synced 2026-01-11 15:40:29 +01:00

Adjusted menu descriptions and colors

This commit is contained in:
Rich Dunne 2020-09-13 04:49:04 -06:00
parent 354fb88b52
commit d6fd840333
4 changed files with 13 additions and 7 deletions

View file

@ -1,5 +1,6 @@
using RAGENativeUI; using RAGENativeUI;
using RAGENativeUI.Elements; using RAGENativeUI.Elements;
using System.Drawing;
namespace SceneManager namespace SceneManager
{ {
@ -10,17 +11,20 @@ namespace SceneManager
internal static void InstantiateMenu() internal static void InstantiateMenu()
{ {
mainMenu = new UIMenu("Scene Manager", ""); mainMenu = new UIMenu("Scene Manager", "~o~Main Menu");
MenuManager.menuPool.Add(mainMenu); MenuManager.menuPool.Add(mainMenu);
} }
public static void BuildMainMenu() public static void BuildMainMenu()
{ {
mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("~o~Path Menu")); mainMenu.AddItem(navigateToPathMenu = new UIMenuItem("Path Menu"));
navigateToPathMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(PathMainMenu.pathMainMenu, navigateToPathMenu); mainMenu.BindMenuToItem(PathMainMenu.pathMainMenu, navigateToPathMenu);
mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("~o~Barrier Menu")); mainMenu.AddItem(navigateToBarrierMenu = new UIMenuItem("Barrier Menu"));
navigateToBarrierMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(BarrierMenu.barrierMenu, navigateToBarrierMenu); mainMenu.BindMenuToItem(BarrierMenu.barrierMenu, navigateToBarrierMenu);
mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("~o~Settings")); mainMenu.AddItem(navigateToSettingsMenu = new UIMenuItem("Settings"));
navigateToSettingsMenu.ForeColor = Color.Gold;
mainMenu.BindMenuToItem(SettingsMenu.settingsMenu, navigateToSettingsMenu); mainMenu.BindMenuToItem(SettingsMenu.settingsMenu, navigateToSettingsMenu);
mainMenu.RefreshIndex(); mainMenu.RefreshIndex();

View file

@ -23,7 +23,7 @@ namespace SceneManager
internal static void InstantiateMenu() internal static void InstantiateMenu()
{ {
pathCreationMenu = new UIMenu("Scene Menu", "~o~Path Creation"); pathCreationMenu = new UIMenu("Scene Manager", "~o~Path Creation Menu");
pathCreationMenu.ParentMenu = PathMainMenu.pathMainMenu; pathCreationMenu.ParentMenu = PathMainMenu.pathMainMenu;
MenuManager.menuPool.Add(pathCreationMenu); MenuManager.menuPool.Add(pathCreationMenu);
} }
@ -128,6 +128,8 @@ namespace SceneManager
{ {
collectorWaypoint.Checked = true; collectorWaypoint.Checked = true;
collectorWaypoint.Enabled = false; collectorWaypoint.Enabled = false;
speedZoneRadius.Enabled = true;
collectorRadius.Enabled = true;
trafficRemoveWaypoint.Enabled = false; trafficRemoveWaypoint.Enabled = false;
trafficEndPath.Enabled = false; trafficEndPath.Enabled = false;
} }

View file

@ -30,7 +30,7 @@ namespace SceneManager
internal static void InstantiateMenu() internal static void InstantiateMenu()
{ {
pathMainMenu = new UIMenu("Scene Menu", "~o~Path Manager Main Menu"); pathMainMenu = new UIMenu("Scene Manager", "~o~Path Manager Main Menu");
pathMainMenu.ParentMenu = MainMenu.mainMenu; pathMainMenu.ParentMenu = MainMenu.mainMenu;
MenuManager.menuPool.Add(pathMainMenu); MenuManager.menuPool.Add(pathMainMenu);
} }

View file

@ -18,7 +18,7 @@ namespace SceneManager
internal static void InstantiateMenu() internal static void InstantiateMenu()
{ {
settingsMenu = new UIMenu("Scene Menu", "~o~Plugin Settings"); settingsMenu = new UIMenu("Scene Manager", "~o~Plugin Settings");
settingsMenu.ParentMenu = MainMenu.mainMenu; settingsMenu.ParentMenu = MainMenu.mainMenu;
MenuManager.menuPool.Add(settingsMenu); MenuManager.menuPool.Add(settingsMenu);
} }