From d71d7ba275a7616c917e8751653082646f06a70b Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 23 Aug 2020 15:42:35 -0600 Subject: [PATCH] Updated waypoint Collector field name to IsCollector --- SceneManager/Object Classes/Waypoint.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/SceneManager/Object Classes/Waypoint.cs b/SceneManager/Object Classes/Waypoint.cs index bc0d4f1..b543063 100644 --- a/SceneManager/Object Classes/Waypoint.cs +++ b/SceneManager/Object Classes/Waypoint.cs @@ -12,7 +12,7 @@ namespace SceneManager public VehicleDrivingFlags DrivingFlag { get; private set; } public Blip Blip { get; private set; } public uint YieldZone { get; private set; } - public bool Collector { get; private set; } + public bool IsCollector { get; private set; } public float CollectorRadius { get; private set; } public Blip CollectorRadiusBlip { get; private set; } @@ -35,7 +35,7 @@ namespace SceneManager Speed = speed; DrivingFlag = drivingFlag; Blip = waypointBlip; - Collector = collector; + IsCollector = collector; CollectorRadius = collectorRadius; YieldZone = yieldZone; CollectorRadiusBlip = new Blip(waypointBlip.Position, collectorRadius) @@ -60,7 +60,7 @@ namespace SceneManager { if (collectorWaypointChecked) { - Collector = true; + IsCollector = true; YieldZone = World.AddSpeedZone(Game.LocalPlayer.Character.Position, 50f, drivingSpeed); if (CollectorRadiusBlip) { @@ -79,7 +79,7 @@ namespace SceneManager } else { - Collector = false; + IsCollector = false; World.RemoveSpeedZone(YieldZone); if (CollectorRadiusBlip) {