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https://github.com/thegeneralist01/Scene-Manager-DevRepo
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Added new "Add As New Waypoint" menu option to edit waypoint menu
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1 changed files with 31 additions and 3 deletions
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@ -15,13 +15,14 @@ namespace SceneManager
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public static UIMenu editWaypointMenu { get; private set; }
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public static UIMenuItem editUpdateWaypoint { get; private set; }
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public static UIMenuItem editRemoveWaypoint { get; private set; }
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public static UIMenuItem addAsNewWaypoint { get; private set; }
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public static UIMenuNumericScrollerItem<int> editWaypoint;
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private static UIMenuListScrollerItem<string> changeWaypointType = new UIMenuListScrollerItem<string>("New Waypoint Type", "", waypointTypes);
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private static UIMenuNumericScrollerItem<int> changeWaypointSpeed;
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private static UIMenuCheckboxItem collectorWaypoint = new UIMenuCheckboxItem("Collector", true, "If this waypoint will collect vehicles to follow the path");
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private static UIMenuNumericScrollerItem<int> changeCollectorRadius = new UIMenuNumericScrollerItem<int>("New Collection Radius", "The distance from this waypoint (in meters) vehicles will be collected", 1, 50, 1);
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private static UIMenuNumericScrollerItem<int> changeSpeedZoneRadius = new UIMenuNumericScrollerItem<int>("New Speed Zone Radius", "The distance from this collector waypoint (in meters) non-collected vehicles will drive at this waypoint's speed", 1, 50, 1);
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private static UIMenuCheckboxItem updateWaypointPosition;
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private static UIMenuCheckboxItem updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false, "Updates the waypoint's position to the player's current position");
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internal static void InstantiateMenu()
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{
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@ -51,7 +52,7 @@ namespace SceneManager
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editWaypointMenu.AddItem(changeWaypointSpeed = new UIMenuNumericScrollerItem<int>("New Waypoint Speed", $"How fast the AI will drive to the waypoint in ~b~{SettingsMenu.speedUnits.SelectedItem}", 5, 80, 5));
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changeWaypointSpeed.Value = (int)MathHelper.ConvertMetersPerSecondToMilesPerHour(PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].Speed);
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector));
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editWaypointMenu.AddItem(collectorWaypoint = new UIMenuCheckboxItem("Collector Waypoint", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].IsCollector, "If this waypoint will collect vehicles to follow the path"));
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editWaypointMenu.AddItem(changeCollectorRadius);
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changeCollectorRadius.Value = PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints[editWaypoint.Index].CollectorRadius != 0
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@ -66,11 +67,13 @@ namespace SceneManager
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changeCollectorRadius.Enabled = collectorWaypoint.Checked ? true : false;
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changeSpeedZoneRadius.Enabled = collectorWaypoint.Checked ? true : false;
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editWaypointMenu.AddItem(updateWaypointPosition = new UIMenuCheckboxItem("Update Waypoint Position", false));
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editWaypointMenu.AddItem(updateWaypointPosition);
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editWaypointMenu.AddItem(editUpdateWaypoint = new UIMenuItem("Update Waypoint"));
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editUpdateWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.AddItem(editRemoveWaypoint = new UIMenuItem("Remove Waypoint"));
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editRemoveWaypoint.ForeColor = Color.Gold;
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editWaypointMenu.AddItem(addAsNewWaypoint = new UIMenuItem("Add as New Waypoint", "Adds a new waypoint to the end of the path with these settings"));
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addAsNewWaypoint.ForeColor = Color.Gold;
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EditPathMenu.editPathMenu.Visible = false;
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editWaypointMenu.RefreshIndex();
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@ -121,6 +124,31 @@ namespace SceneManager
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Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated.");
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}
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if (selectedItem == addAsNewWaypoint)
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{
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var pathIndex = PathMainMenu.GetPaths().IndexOf(currentPath);
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var drivingFlag = drivingFlags[changeWaypointType.Index];
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var blip = PathCreationMenu.CreateWaypointBlip(pathIndex);
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if (collectorWaypoint.Checked)
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{
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var yieldZone = SettingsMenu.speedUnits.SelectedItem == SettingsMenu.SpeedUnitsOfMeasure.MPH
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? World.AddSpeedZone(Game.LocalPlayer.Character.Position, changeSpeedZoneRadius.Value, SetDriveSpeedForWaypoint())
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: World.AddSpeedZone(Game.LocalPlayer.Character.Position, changeSpeedZoneRadius.Value, SetDriveSpeedForWaypoint());
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PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath.PathNum, currentWaypoint.Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip, true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, yieldZone));
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}
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else
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{
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PathMainMenu.GetPaths()[pathIndex].Waypoints.Add(new Waypoint(currentPath.PathNum, currentPath.Waypoints.Last().Number + 1, Game.LocalPlayer.Character.Position, SetDriveSpeedForWaypoint(), drivingFlag, blip));
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}
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editWaypointMenu.RemoveItemAt(0);
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editWaypoint = new UIMenuNumericScrollerItem<int>("Edit Waypoint", "", PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.First().Number, PathMainMenu.GetPaths()[PathMainMenu.editPath.Index].Waypoints.Last().Number, 1);
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editWaypointMenu.AddItem(editWaypoint, 0);
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editWaypoint.Index = editWaypoint.OptionCount - 1;
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editWaypointMenu.RefreshIndex();
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}
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if (selectedItem == editRemoveWaypoint)
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{
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Game.LogTrivial($"[Path {currentPath.PathNum}] Waypoint {currentWaypoint.Number} ({currentWaypoint.DrivingFlag}) removed");
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