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Refactored how waypoint marker is drawn.

This commit is contained in:
Rich Dunne 2020-09-13 03:00:52 -06:00
parent 435fce3c15
commit d7fd0c5ee4

View file

@ -7,7 +7,6 @@ namespace SceneManager
public class Waypoint public class Waypoint
{ {
private Path _path { get; set; } private Path _path { get; set; }
//private int _path { get; set; }
private int _number { get; set; } private int _number { get; set; }
private Vector3 _position { get; set; } private Vector3 _position { get; set; }
private float _speed { get; set; } private float _speed { get; set; }
@ -18,10 +17,10 @@ namespace SceneManager
private Blip _collectorRadiusBlip { get; set; } private Blip _collectorRadiusBlip { get; set; }
private float _speedZoneRadius { get; set; } private float _speedZoneRadius { get; set; }
private uint _speedZone { get; set; } private uint _speedZone { get; set; }
private bool _enableWaypointMarker { get; set; } private bool _enableWaypointMarker { get; set; } = true;
private bool _enableEditMarker { get; set; } = false;
public Path Path { get { return _path; } set { _path = value; } } public Path Path { get { return _path; } set { _path = value; } }
//public int Path { get {return _path; } }
public int Number { get { return _number; } set { _number = value; } } public int Number { get { return _number; } set { _number = value; } }
public Vector3 Position { get { return _position; } } public Vector3 Position { get { return _position; } }
public float Speed { get { return _speed; } } public float Speed { get { return _speed; } }
@ -33,8 +32,9 @@ namespace SceneManager
public float SpeedZoneRadius { get { return _speedZoneRadius; } } public float SpeedZoneRadius { get { return _speedZoneRadius; } }
public uint SpeedZone { get { return _speedZone; } set { _speedZone = value; } } public uint SpeedZone { get { return _speedZone; } set { _speedZone = value; } }
public bool EnableWaypointMarker { get { return _enableWaypointMarker; } set { _enableWaypointMarker = value; } } public bool EnableWaypointMarker { get { return _enableWaypointMarker; } set { _enableWaypointMarker = value; } }
public bool EnableEditMarker { get { return _enableEditMarker; } set { _enableEditMarker = value; } }
public Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 0, float speedZoneRadius = 0) public Waypoint(Path path, int waypointNum, Vector3 waypointPos, float speed, VehicleDrivingFlags drivingFlag, Blip waypointBlip, bool collector = false, float collectorRadius = 1, float speedZoneRadius = 0)
{ {
_path = path; _path = path;
_number = waypointNum; _number = waypointNum;
@ -58,7 +58,7 @@ namespace SceneManager
{ {
_collectorRadiusBlip.Alpha = 0f; _collectorRadiusBlip.Alpha = 0f;
} }
_enableWaypointMarker = true; DrawWaypointMarker();
} }
public void UpdateWaypoint(Waypoint currentWaypoint, VehicleDrivingFlags drivingFlag, float speed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked) public void UpdateWaypoint(Waypoint currentWaypoint, VehicleDrivingFlags drivingFlag, float speed, bool collectorWaypointChecked, float collectorRadius, float speedZoneRadius, bool updateWaypointPositionChecked)
@ -75,7 +75,7 @@ namespace SceneManager
{ {
if(_drivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination) if(_drivingFlag == VehicleDrivingFlags.StopAtDestination && newDrivingFlag != VehicleDrivingFlags.StopAtDestination)
{ {
foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == _path && cv.CurrentWaypoint == _number && cv.StoppedAtWaypoint)) foreach(CollectedVehicle cv in VehicleCollector.collectedVehicles.Where(cv => cv.Path == _path && cv.CurrentWaypoint == this && cv.StoppedAtWaypoint))
{ {
Game.LogTrivial($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}"); Game.LogTrivial($"Setting StoppedAtWaypoint to false for {cv.Vehicle.Model.Name}");
cv.StoppedAtWaypoint = false; cv.StoppedAtWaypoint = false;
@ -159,82 +159,72 @@ namespace SceneManager
public void DrawWaypointMarker() public void DrawWaypointMarker()
{ {
if (_enableWaypointMarker) // This is called once when the waypoint is created
{
if (IsCollector && CollectorRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, CollectorRadius*2, CollectorRadius * 2, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
if (SpeedZoneRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, SpeedZoneRadius * 2, SpeedZoneRadius * 2, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
}
}
else if (DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
}
}
}
public void DrawMarkerForWaypointBeingEdited()
{
_enableWaypointMarker = false;
GameFiber.StartNew(() => GameFiber.StartNew(() =>
{ {
while (SettingsMenu.threeDWaypoints.Checked && !_enableWaypointMarker) while (SettingsMenu.threeDWaypoints.Checked && _enableWaypointMarker && _path.Waypoints.Contains(this))
{ {
if (EditWaypointMenu.editWaypointMenu.Visible) if (EditWaypointMenu.editWaypointMenu.Visible && EditWaypointMenu.editWaypoint.Value == Number)
{ {
if (EditWaypointMenu.collectorWaypoint.Checked) if (EditWaypointMenu.collectorWaypoint.Checked)
{ {
if (EditWaypointMenu.updateWaypointPosition.Checked) if (EditWaypointMenu.updateWaypointPosition.Checked)
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
} }
else else
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, (float)EditWaypointMenu.changeCollectorRadius.Value * 2, 1f, 80, 130, 255, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, (float)EditWaypointMenu.changeSpeedZoneRadius.Value * 2, 1f, 255, 185, 80, 100, false, false, 2, false, 0, 0, false);
} }
} }
else if (EditWaypointMenu.changeWaypointType.SelectedItem == "Drive To") else if (EditWaypointMenu.changeWaypointType.SelectedItem == "Stop")
{ {
if (EditWaypointMenu.updateWaypointPosition.Checked) if (EditWaypointMenu.updateWaypointPosition.Checked)
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
} }
else else
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 100, false, false, 2, false, 0, 0, false);
} }
} }
else else
{ {
if (EditWaypointMenu.updateWaypointPosition.Checked) if (EditWaypointMenu.updateWaypointPosition.Checked)
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Game.LocalPlayer.Character.Position.X, Game.LocalPlayer.Character.Position.Y, Game.LocalPlayer.Character.Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
} }
else else
{ {
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false); Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 100, false, false, 2, false, 0, 0, false);
} }
} }
} }
else else if ((_path.State == State.Finished && MenuManager.menuPool.IsAnyMenuOpen()) || (_path.State == State.Creating && PathCreationMenu.pathCreationMenu.Visible))
{ {
_enableWaypointMarker = true; if (IsCollector && CollectorRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, CollectorRadius * 2, CollectorRadius * 2, 1f, 80, 130, 255, 80, false, false, 2, false, 0, 0, false);
if (SpeedZoneRadius > 0)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, SpeedZoneRadius * 2, SpeedZoneRadius * 2, 1f, 255, 185, 80, 80, false, false, 2, false, 0, 0, false);
}
}
else if (DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 255, 65, 65, 80, false, false, 2, false, 0, 0, false);
}
else
{
Rage.Native.NativeFunction.Natives.DRAW_MARKER(1, Position.X, Position.Y, Position.Z - 1, 0, 0, 0, 0, 0, 0, 1f, 1f, 1f, 65, 255, 65, 80, false, false, 2, false, 0, 0, false);
}
} }
GameFiber.Yield(); GameFiber.Yield();
} }
}); });