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https://github.com/thegeneralist01/Scene-Manager-DevRepo
synced 2026-01-11 07:30:40 +01:00
Changed sphere and line colors for debug graphics based on waypoint types
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parent
c48d1ea8ed
commit
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1 changed files with 30 additions and 13 deletions
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@ -41,22 +41,11 @@ namespace SceneManager
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{
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for (int i = 0; i < path.Waypoint.Count; i++)
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{
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if (path.Waypoint[i].Collector)
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, path.Waypoint[i].CollectorRadius, Color.FromArgb(80, Color.Blue));
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}
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else if (path.Waypoint[i].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Red));
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}
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else
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Green));
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}
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DrawSpheresAtWaypoints(path, i);
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if (i != path.Waypoint.Count - 1)
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{
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Debug.DrawLine(path.Waypoint[i].WaypointPos, path.Waypoint[i + 1].WaypointPos, Color.White);
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DrawLinesBetweenWaypoints(path, i);
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}
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}
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GameFiber.Yield();
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@ -67,6 +56,34 @@ namespace SceneManager
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}
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}
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private static void DrawLinesBetweenWaypoints(Path path, int i)
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{
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if (path.Waypoint[i+1].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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Debug.DrawLine(path.Waypoint[i].WaypointPos, path.Waypoint[i + 1].WaypointPos, Color.Orange);
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}
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else
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{
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Debug.DrawLine(path.Waypoint[i].WaypointPos, path.Waypoint[i + 1].WaypointPos, Color.Green);
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}
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}
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private static void DrawSpheresAtWaypoints(Path path, int i)
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{
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if (path.Waypoint[i].Collector)
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, path.Waypoint[i].CollectorRadius, Color.FromArgb(80, Color.Blue));
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}
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else if (path.Waypoint[i].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Red));
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}
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else
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{
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Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Green));
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}
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}
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private static void SettingsMenu_OnScrollerChange(UIMenu sender, UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
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{
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if (scrollerItem == speedUnits)
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