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Changed sphere and line colors for debug graphics based on waypoint types

This commit is contained in:
Rich Dunne 2020-08-20 12:17:06 -06:00
parent c48d1ea8ed
commit d8bf8992f0

View file

@ -41,22 +41,11 @@ namespace SceneManager
{
for (int i = 0; i < path.Waypoint.Count; i++)
{
if (path.Waypoint[i].Collector)
{
Debug.DrawSphere(path.Waypoint[i].WaypointPos, path.Waypoint[i].CollectorRadius, Color.FromArgb(80, Color.Blue));
}
else if (path.Waypoint[i].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Red));
}
else
{
Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Green));
}
DrawSpheresAtWaypoints(path, i);
if (i != path.Waypoint.Count - 1)
{
Debug.DrawLine(path.Waypoint[i].WaypointPos, path.Waypoint[i + 1].WaypointPos, Color.White);
DrawLinesBetweenWaypoints(path, i);
}
}
GameFiber.Yield();
@ -67,6 +56,34 @@ namespace SceneManager
}
}
private static void DrawLinesBetweenWaypoints(Path path, int i)
{
if (path.Waypoint[i+1].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Debug.DrawLine(path.Waypoint[i].WaypointPos, path.Waypoint[i + 1].WaypointPos, Color.Orange);
}
else
{
Debug.DrawLine(path.Waypoint[i].WaypointPos, path.Waypoint[i + 1].WaypointPos, Color.Green);
}
}
private static void DrawSpheresAtWaypoints(Path path, int i)
{
if (path.Waypoint[i].Collector)
{
Debug.DrawSphere(path.Waypoint[i].WaypointPos, path.Waypoint[i].CollectorRadius, Color.FromArgb(80, Color.Blue));
}
else if (path.Waypoint[i].DrivingFlag == VehicleDrivingFlags.StopAtDestination)
{
Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Red));
}
else
{
Debug.DrawSphere(path.Waypoint[i].WaypointPos, 1f, Color.FromArgb(80, Color.Green));
}
}
private static void SettingsMenu_OnScrollerChange(UIMenu sender, UIMenuScrollerItem scrollerItem, int oldIndex, int newIndex)
{
if (scrollerItem == speedUnits)