From da1dd590f70878e2ab318491a56958133d1acc7a Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Thu, 24 Sep 2020 04:12:44 -0600 Subject: [PATCH] Added null check for vehicle in game fiber loop following unstucking a vehicle --- SceneManager/Object Classes/CollectedVehicle.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/Object Classes/CollectedVehicle.cs b/SceneManager/Object Classes/CollectedVehicle.cs index 35b8300..c09de93 100644 --- a/SceneManager/Object Classes/CollectedVehicle.cs +++ b/SceneManager/Object Classes/CollectedVehicle.cs @@ -60,7 +60,7 @@ namespace SceneManager Rage.Native.NativeFunction.Natives.x260BE8F09E326A20(Vehicle, 0f, 1, true); GameFiber.StartNew(() => { - while(Vehicle.Speed < 1f) + while(Vehicle && Vehicle.Speed < 1f) { GameFiber.Yield(); }