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Consolidated all custom enums to this class. Added default waypoint settings from .ini

This commit is contained in:
Rich Dunne 2020-10-23 06:28:27 -06:00
parent e09188af2e
commit dcc9594f00

View file

@ -17,19 +17,43 @@ namespace SceneManager
KPH
}
internal enum DrivingFlagType
{
Normal = 263075,
Direct = 17040259
}
public enum DismissOption
{
FromPath = 0,
FromWaypoint = 1,
FromWorld = 2,
FromPlayer = 3,
FromDirected = 4
}
internal static class Settings
{
internal static readonly InitializationFile ini = new InitializationFile("Plugins/SceneManager.ini");
// Keybindings
internal static Keys ToggleKey = Keys.T;
internal static Keys ModifierKey = Keys.LShiftKey;
internal static ControllerButtons ToggleButton = ControllerButtons.Y;
internal static ControllerButtons ModifierButton = ControllerButtons.A;
// Plugin Settings
internal static bool Enable3DWaypoints = true;
internal static bool EnableMapBlips = true;
internal static bool EnableHints = true;
internal static SpeedUnits SpeedUnit = SpeedUnits.MPH;
internal static float BarrierPlacementDistance = 30f;
// Default Waypoint Settings
internal static int CollectorRadius = 1;
internal static int SpeedZoneRadius = 5;
internal static bool StopWaypoint = false;
internal static bool DirectDrivingBehavior = false;
internal static int WaypointSpeed = 5;
// Barriers
internal static List<string> barrierKeys = new List<string>();
internal static List<string> barrierValues = new List<string>();
@ -38,16 +62,25 @@ namespace SceneManager
Game.LogTrivial("Loading SceneManager.ini settings");
ini.Create();
// Keybindings
ToggleKey = ini.ReadEnum("Keybindings", "ToggleKey", Keys.T);
ModifierKey = ini.ReadEnum("Keybindings", "ModifierKey", Keys.LShiftKey);
ToggleButton = ini.ReadEnum("Keybindings", "ToggleButton", ControllerButtons.A);
ModifierButton = ini.ReadEnum("Keybindings", "ModifierButton", ControllerButtons.DPadDown);
Enable3DWaypoints = ini.ReadBoolean("Other Settings", "Enable3DWaypoints", true);
EnableMapBlips = ini.ReadBoolean("Other Settings", "EnableMapBlips", true);
EnableHints = ini.ReadBoolean("Other Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Other Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Other Settings", "BarrierPlacementDistance", 30);
// Plugin Settings
Enable3DWaypoints = ini.ReadBoolean("Plugin Settings", "Enable3DWaypoints", true);
EnableMapBlips = ini.ReadBoolean("Plugin Settings", "EnableMapBlips", true);
EnableHints = ini.ReadBoolean("Plugin Settings", "EnableHints", true);
SpeedUnit = ini.ReadEnum("Plugin Settings", "SpeedUnits", SpeedUnits.MPH);
BarrierPlacementDistance = ini.ReadInt32("Plugin Settings", "BarrierPlacementDistance", 30);
// Default Waypoint Settings
CollectorRadius = ini.ReadInt32("Default Waypoint Settings", "CollectorRadius", 1);
SpeedZoneRadius = ini.ReadInt32("Default Waypoint Settings", "SpeedZoneRadius", 5);
StopWaypoint = ini.ReadBoolean("Default Waypoint Settings", "StopWaypoint", false);
DirectDrivingBehavior = ini.ReadBoolean("Default Waypoint Settings", "DirectDrivingBehavior", false);
WaypointSpeed = ini.ReadInt32("Default Waypoint Settings", "WaypointSpeed", 5);
CheckForValidWaypointSettings();
// Barriers
foreach(string key in ini.GetKeyNames("Barriers"))
{
barrierKeys.Add(key.Trim());
@ -55,6 +88,22 @@ namespace SceneManager
if (m.IsValid)
barrierValues.Add(m.Name);
}
void CheckForValidWaypointSettings()
{
if(CollectorRadius > 50 || CollectorRadius < 1)
{
CollectorRadius = 1;
}
if(SpeedZoneRadius > 200 || SpeedZoneRadius < 5)
{
SpeedZoneRadius = 5;
}
if(WaypointSpeed > 100 || WaypointSpeed < 5)
{
WaypointSpeed = 5;
}
}
}
internal static void UpdateSettings(bool threeDWaypointsEnabled, bool mapBlipsEnabled, bool hintsEnabled, SpeedUnits unit)