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Added null check for collectedVehicle in DriveVehicleToNextWaypoint
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1 changed files with 4 additions and 0 deletions
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@ -32,6 +32,10 @@ namespace SceneManager
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private static void DriveVehicleToNextWaypoint(CollectedVehicle collectedVehicle, List<Waypoint> waypoints, Waypoint currentWaypoint)
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{
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if (collectedVehicle == null)
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{
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return;
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}
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if (!collectedVehicle.Vehicle)
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{
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return;
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