diff --git a/SceneManager/EntryPoint.cs b/SceneManager/EntryPoint.cs index cadf4c7..5abc3d0 100644 --- a/SceneManager/EntryPoint.cs +++ b/SceneManager/EntryPoint.cs @@ -10,7 +10,7 @@ namespace SceneManager { public class EntryPoint { - public static void Main() + internal static void Main() { AppDomain.CurrentDomain.DomainUnload += MyTerminationHandler; Settings.LoadSettings(); diff --git a/SceneManager/GetUserInput.cs b/SceneManager/GetUserInput.cs index 81adff8..3cfb264 100644 --- a/SceneManager/GetUserInput.cs +++ b/SceneManager/GetUserInput.cs @@ -4,7 +4,7 @@ namespace SceneManager { class GetUserInput { - public static void LoopForUserInput() + internal static void LoopForUserInput() { while (true) { diff --git a/SceneManager/Hints.cs b/SceneManager/Hints.cs index b1410be..6a52d42 100644 --- a/SceneManager/Hints.cs +++ b/SceneManager/Hints.cs @@ -4,9 +4,9 @@ namespace SceneManager { class Hints { - public static bool Enabled { get; set; } = SettingsMenu.hints.Checked; + internal static bool Enabled { get; set; } = SettingsMenu.hints.Checked; - public static void Display(string message) + internal static void Display(string message) { if (Enabled) { diff --git a/SceneManager/Object Classes/Path.cs b/SceneManager/Object Classes/Path.cs index 1a8e9b3..d142e93 100644 --- a/SceneManager/Object Classes/Path.cs +++ b/SceneManager/Object Classes/Path.cs @@ -5,13 +5,13 @@ using System.Drawing; namespace SceneManager { public class Path - { - public int Number { get; set; } - public bool IsEnabled { get; set; } - public State State { get; set; } - public List Waypoints = new List(); + { + internal int Number { get; set; } + internal bool IsEnabled { get; set; } + internal State State { get; set; } + internal List Waypoints = new List(); - public Path(int pathNum, State pathState) + internal Path(int pathNum, State pathState) { Number = pathNum; State = pathState; @@ -45,7 +45,7 @@ namespace SceneManager } } - public void DisablePath() + internal void DisablePath() { IsEnabled = false; foreach(Waypoint wp in Waypoints) @@ -58,7 +58,7 @@ namespace SceneManager } } - public void EnablePath() + internal void EnablePath() { IsEnabled = true; foreach (Waypoint wp in Waypoints) @@ -74,7 +74,7 @@ namespace SceneManager } } - public void DrawLinesBetweenWaypoints() + internal void DrawLinesBetweenWaypoints() { GameFiber.StartNew(() => { diff --git a/SceneManager/Settings.cs b/SceneManager/Settings.cs index 768ef45..d4b50b4 100644 --- a/SceneManager/Settings.cs +++ b/SceneManager/Settings.cs @@ -4,14 +4,14 @@ using System.Windows.Forms; namespace SceneManager { - public enum State + internal enum State { Uninitialized, Creating, Finished } - public enum SpeedUnits + internal enum SpeedUnits { MPH, KPH diff --git a/SceneManager/VehicleCollector.cs b/SceneManager/VehicleCollector.cs index 0f0eb7f..9001519 100644 --- a/SceneManager/VehicleCollector.cs +++ b/SceneManager/VehicleCollector.cs @@ -6,14 +6,14 @@ using Rage; namespace SceneManager { - public static class VehicleCollector + internal static class VehicleCollector { // Driving styles https://gtaforums.com/topic/822314-guide-driving-styles/ // also https://vespura.com/fivem/drivingstyle/ - public static List collectedVehicles = new List(); + internal static List collectedVehicles = new List(); - public static void StartCollectingAtWaypoint(List paths, Path path, Waypoint waypoint) + internal static void StartCollectingAtWaypoint(List paths, Path path, Waypoint waypoint) { while (paths.Contains(path) && path.Waypoints.Contains(waypoint)) { @@ -87,7 +87,7 @@ namespace SceneManager } } - public static void SetVehicleAndDriverPersistence(Vehicle v) + internal static void SetVehicleAndDriverPersistence(Vehicle v) { v.IsPersistent = true; v.Driver.IsPersistent = true;