From e2924db25f28966690591e7b844d75dcee1a9570 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sun, 4 Oct 2020 15:30:04 -0600 Subject: [PATCH] Changed vehicle collection radius from 1.5x collector radius to 2x. This should match the dismissal check radius --- SceneManager/VehicleCollector.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SceneManager/VehicleCollector.cs b/SceneManager/VehicleCollector.cs index 4e8c918..adee813 100644 --- a/SceneManager/VehicleCollector.cs +++ b/SceneManager/VehicleCollector.cs @@ -76,7 +76,7 @@ namespace SceneManager Vehicle[] GetNearbyVehiclesForCollection(Vector3 collectorWaypointPosition, float collectorRadius) { - return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) <= collectorRadius*1.5 && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray(); + return (from v in World.GetAllVehicles() where v.DistanceTo2D(collectorWaypointPosition) <= collectorRadius*2 && Math.Abs(collectorWaypointPosition.Z - v.Position.Z) < 3 && v.IsValidForCollection() select v).ToArray(); } }