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Removed unnecessary code pertaining to dismiss from waypoint

This commit is contained in:
Rich Dunne 2020-09-25 15:41:10 -06:00
parent a833ab63d4
commit e554039e03

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@ -72,16 +72,16 @@ namespace SceneManager
{ {
Logger.Log($"Dismissed from waypoint."); Logger.Log($"Dismissed from waypoint.");
SkipWaypoint = true; SkipWaypoint = true;
GameFiber.StartNew(() => //GameFiber.StartNew(() =>
{ //{
GameFiber.Sleep(100); // GameFiber.Sleep(100);
SkipWaypoint = false; // SkipWaypoint = false;
}); // Logger.Log($"SkipWaypoint false");
//});
} }
if(dismissOption == DismissOption.FromWaypoint && CurrentWaypoint.Number == Path.Waypoints.Count || dismissOption == DismissOption.FromPath) if(dismissOption == DismissOption.FromWaypoint && CurrentWaypoint.Number == Path.Waypoints.Count || dismissOption == DismissOption.FromPath)
{ {
Logger.Log($"Dismissed from path.");
Dismissed = true; Dismissed = true;
GameFiber.StartNew(() => GameFiber.StartNew(() =>
{ {