From e6563461108ad64f7c06e496bfd3760a8cb7e888 Mon Sep 17 00:00:00 2001 From: Rich Dunne Date: Sat, 24 Oct 2020 07:45:01 -0600 Subject: [PATCH] Modified a hint message --- SceneManager/Menus/EditWaypointMenu.cs | 15 ++++++++++++--- 1 file changed, 12 insertions(+), 3 deletions(-) diff --git a/SceneManager/Menus/EditWaypointMenu.cs b/SceneManager/Menus/EditWaypointMenu.cs index c0d9ea5..8b32974 100644 --- a/SceneManager/Menus/EditWaypointMenu.cs +++ b/SceneManager/Menus/EditWaypointMenu.cs @@ -103,7 +103,7 @@ namespace SceneManager Game.LogTrivial($"Path {currentPath.Number} Waypoint {currentWaypoint.Number} updated [Driving style: {drivingFlag} | Stop waypoint: {stopWaypointType.Checked} | Speed: {changeWaypointSpeed.Value} | Collector: {currentWaypoint.IsCollector}]"); updateWaypointPosition.Checked = false; - Game.DisplayNotification($"~o~Scene Manager\n~g~[Success]~w~ Waypoint {currentWaypoint.Number} updated."); + Game.DisplayNotification($"~o~Scene Manager ~g~[Success]~w~\nWaypoint {currentWaypoint.Number} updated."); } private static void RemoveWaypoint(Path currentPath, Waypoint currentWaypoint, DrivingFlagType drivingFlag) @@ -125,7 +125,6 @@ namespace SceneManager foreach (Waypoint wp in currentPath.Waypoints) { wp.Number = currentPath.Waypoints.IndexOf(wp) + 1; - //Logger.Log($"Waypoint at index {currentPath.Waypoints.IndexOf(wp)} is now waypoint #{wp.Number}"); } editWaypointMenu.Clear(); @@ -133,7 +132,7 @@ namespace SceneManager if (currentPath.Waypoints.Count == 1) { - Hints.Display($"~o~Scene Manager\n~y~[Hint]~w~ Your path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one."); + Hints.Display($"~o~Scene Manager ~y~[Hint]~w~\nYour path's first waypoint ~b~must~w~ be a collector. If it's not, it will automatically be made into one."); Game.LogTrivial($"The path only has 1 waypoint left, this waypoint must be a collector."); currentPath.Waypoints[0].UpdateWaypoint(currentWaypoint, GetMousePositionInWorld(), drivingFlag, stopWaypointType.Checked, SetDriveSpeedForWaypoint(), true, changeCollectorRadius.Value, changeSpeedZoneRadius.Value, updateWaypointPosition.Checked); collectorWaypoint.Checked = true; @@ -295,6 +294,16 @@ namespace SceneManager if (collectorWaypoint.Selected && collectorWaypoint.Enabled) { collectorWaypoint.Checked = !collectorWaypoint.Checked; + if (collectorWaypoint.Checked) + { + changeCollectorRadius.Enabled = true; + changeSpeedZoneRadius.Enabled = true; + } + else + { + changeCollectorRadius.Enabled = false; + changeSpeedZoneRadius.Enabled = false; + } } else if (stopWaypointType.Selected) {